Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wanted to add something to the "general tips" section. Every camp has a "training" option - a fight, that does not give your characters injuries or renown, BUT it does give them kills. It heavily reduces the stress of getting kills evenly across characters. Also you can feed couple of kills to your new guys, so that they would be more useful in their first real fight after their first level up/
- At least that's how it worked when the guide was written
"I'm leaving! Freeze to death in this tomb if you like."
"Go, then." = Progress with a little extra dialogue
"Be reasonable for once, Ludin." = Progress
"Knock him out" = This is the only way you will be able to rest AND keep Ludlin alive, but you can still choose to fight right away regardless
"I think he's really going to try it. Do we let him?"
If you do not take: "We're leaving, too. Just wanted to show him who's in charge." Ludlin, Bersi, and Yrsa will die
so how do I rest and keep Ludlin alive??
saga1\convo\part2\cnv_chat_skogrchief.json.z
Cancels this dialogue:
saga1\convo\part2\cnv_pop_skogrdivert1.json.z
So what should I choose???