Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Btw that is only a thing because apparently normal cicruits are hardcoded to be the only def to be a valid target for the short circuit incident. Spaghetti monster at it again.
The network is really basic - just 6 batteries in 2x3 next to a wall with cables, and 2 curcuit breakers on top. All roofed too.
My modlist is a bit on a chonkier side (364 mods), but I'm trying to keep it free of redundancies and things I'm not sure I need, so it's hard to even tell if there is interaction. My best guess is stuff like Tweaks Galore or TD Enhancement Pack causing some weird butterfly effects, but even that seems unlikely. The only thing I have that even remotely touches electricity is Device Standby , but I'm pretty sure I had no problem with it back in 1.4.
I'll see if I can reproduce this behavior and do some testing tomorrow.