RimWorld

RimWorld

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Infused
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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1.798 MB
25. Juli 2016 um 8:53
5. Juli um 7:40
38 Änderungshinweise (anzeigen)

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Infused

In 1 Kollektion von Charlotte
Multiplayer-able!
236 Inhalte
Beschreibung
A unique way to make unique items for your special colonists: Randomly enchants equipment.

Features

Varying infusions for everyone

All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overlay. Note that enemies might carry infused equipment too.

Stat bonuses

An infusion grants an item many minor bonuses, including melee damage, ranged accuracy, attack speed, movement speed, global work speed, specific job speed bonus and more.

Fully customizable

If you don't like something or want to add your own infusion, go to InfusionDefs folder and edit it. All infusions can be deleted and modified via XML. No C# knowledge required. Do you want to increase the chances or the quality? Go to the mod options and suit your preferences.


F.A.Q.

Can I install this on existing colonies?

Yes, you can use Infused with your ongoing game.

Can I use this with (random mod)?

Yes! Everything works with any mod.

Differences with Infusion2?

- Multiplayer support.
- CombatExtended support.
- Inspection tab is lacking colored information here :(
- The way to remove infusions is with an Empty Infusion Amplifier, which will store your infusion to apply somewhere else. Essentially Infusion relocation. Yay!
- Infused infusions need some balance :( ... but they're overwhelmingly big in numbers :D
- OnHit effects infusions apply to anything (melee, ranged, apparel), they're exceedingly rare to find though! (super OP). Their chance isn't flat, it's controlled by the stat Infuse Damage Chance with a minimun of 10%.
- Explosive bullets only shred and hit multiple parts, there is no AOE, I feel that's way too unbalanced, Infused allows infusion relocations so if you put it to a shoddy minigun or smg and stack Infused Damage Chance on your apparel to 100%, it'll eat through raids so easily it'll make Cassandra cry.

Bugs

Report in Thread in forums[ludeon.com] or Github[github.com]

Special Thanks
- Latta, original mod
- Skyarkangel, magic infusions
- Raydarken, tech infusions
- Trunken, german translation

Encourage me to keep modding
[ko-fi.com]
Beliebte Diskussionen Alle anzeigen (6)
24
6. März um 8:56
Bugs
Damos
6
6. Apr. 2020 um 5:33
[Request] Tinkerer table
«Wyvern»
4
8. Jan. 2023 um 12:34
Infused aparels level requierment
«Wyvern»
989 Kommentare
Timo4545 5. Okt. um 18:24 
Can you make infusion amplifiers somehow?
Kendov 19. Sep. um 16:51 
@liz it is if you go with a magical-medieval, less so if you try to keep it realistic. you don't really need empty amplifiers unless you intend to move the infusions around, most infusions will come from crafting high-quality equipment.
lizidonggua2020 18. Sep. um 19:55 
is this mod friendli for a medival play through? Empty Infusion Amplifier seems to be a crypto tech level item
Anthropocene 3. Sep. um 21:21 
GOAT
Schadock [The Angeloids] 15. Juli um 12:59 
infusions get removed whenever i reload a game
Jaypeeeee 7. Juli um 9:37 
The merchants guild thanks you ser
bodison 5. Juli um 10:20 
Thank you for the 1.5 update!
Amycolis 30. Juni um 12:05 
check pr on github
Zasso 29. Juni um 18:41 
Any news on an ETA for the 1.5 update?