RimWorld
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Infused
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
檔案大小
發佈於
更新時間
1.798 MB
2016 年 7 月 25 日 上午 8:53
7 月 5 日 上午 7:40
38 項更新註記 (檢視)

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Infused

在 Charlotte 的 1 個收藏中
Multiplayer-able!
236 個項目
描述
A unique way to make unique items for your special colonists: Randomly enchants equipment.

Features

Varying infusions for everyone

All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overlay. Note that enemies might carry infused equipment too.

Stat bonuses

An infusion grants an item many minor bonuses, including melee damage, ranged accuracy, attack speed, movement speed, global work speed, specific job speed bonus and more.

Fully customizable

If you don't like something or want to add your own infusion, go to InfusionDefs folder and edit it. All infusions can be deleted and modified via XML. No C# knowledge required. Do you want to increase the chances or the quality? Go to the mod options and suit your preferences.


F.A.Q.

Can I install this on existing colonies?

Yes, you can use Infused with your ongoing game.

Can I use this with (random mod)?

Yes! Everything works with any mod.

Differences with Infusion2?

- Multiplayer support.
- CombatExtended support.
- Inspection tab is lacking colored information here :(
- The way to remove infusions is with an Empty Infusion Amplifier, which will store your infusion to apply somewhere else. Essentially Infusion relocation. Yay!
- Infused infusions need some balance :( ... but they're overwhelmingly big in numbers :D
- OnHit effects infusions apply to anything (melee, ranged, apparel), they're exceedingly rare to find though! (super OP). Their chance isn't flat, it's controlled by the stat Infuse Damage Chance with a minimun of 10%.
- Explosive bullets only shred and hit multiple parts, there is no AOE, I feel that's way too unbalanced, Infused allows infusion relocations so if you put it to a shoddy minigun or smg and stack Infused Damage Chance on your apparel to 100%, it'll eat through raids so easily it'll make Cassandra cry.

Bugs

Report in Thread in forums[ludeon.com] or Github[github.com]

Special Thanks
- Latta, original mod
- Skyarkangel, magic infusions
- Raydarken, tech infusions
- Trunken, german translation

Encourage me to keep modding
[ko-fi.com]
熱門討論 檢視全部(6)
24
3 月 6 日 上午 8:56
Bugs
Damos
6
2020 年 4 月 6 日 上午 5:33
[Request] Tinkerer table
«Wyvern»
4
2023 年 1 月 8 日 下午 12:34
Infused aparels level requierment
«Wyvern»
985 則留言
Schadock [The Angeloids] 7 月 15 日 下午 12:59 
infusions get removed whenever i reload a game
Jaypeeeee 7 月 7 日 上午 9:37 
The merchants guild thanks you ser
bodison 7 月 5 日 上午 10:20 
Thank you for the 1.5 update!
Amycolis 6 月 30 日 下午 12:05 
check pr on github
Zasso 6 月 29 日 下午 6:41 
Any news on an ETA for the 1.5 update?
Дота сосёт жопу 6 月 18 日 上午 5:24 
1.5 ? plz
Amycolis 6 月 16 日 上午 10:43 
some 1.5?
mefungpoo 5 月 24 日 上午 8:08 
"Differences with Infusion2?"
- Infusion2 is actually updated to work with 1.5
Zasso 5 月 19 日 上午 7:43 
@ᗩᒪᔕᗩYᖇ ᕼIᑎTᗩᖇ are you playing on 1.5 or a different version?
As far as I know the mod hasn't been updated to 1.5 yet so that could cause any number of issues.