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Rapporter et problem med oversettelse
And yeah the community is kinda really bad.
Thank you!
1. Support for modding has been really bad.
2. They are only interested in standalone items and enemies for the mod packs
3. Spending so much time on the mod and the modding community made me kind of sick of the game so I lost interest also.
Sorry.
It would be great, if you added some extra rooms with any type of puzzles that for example would separate a player and an item.
Talking about the bosses. I haven't understand what you have said about them (my bad, english is not mother language), but I have an idea how to change the boss fight.
I suggest you add an additional room that requires a special key to be opened. There would be just an item and the way down. So, the quiet walkthrough is to pass by the boss at all. The special key might be holden by a random enemy on the floor. To make the stealth way have more sense you may improve the power of regular bosses.
Idk if it is possible to do with the current mod tools, that's just my thoughts
So enemies have a circular detection area and some rooms have enemies that spawn right next to you, the only fix would be to remove those rooms from the mod or to change the detection method of the enemies.
The boss interaction is intended but confusing I see, so I will fix that.
And a video yes, I opted not to do too much to try to keep with the isaac theme of users discovering things but I think it's just time to at least explain the basic concepts.
Planning for an update sometime tomorrow or the day after.
Cheers, and I welcome more ideas and comments!