Garry's Mod
Star Wars Lightsabers
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Aggiornamento: 15 feb 2017, 7:12

* Fixed animation of the blade when drawing a holstered enabled lightsaber SWEP
* Added a function to easily add new force powers ( old ones can be hidden using the hooks ), see documentation document in the description.

Aggiornamento: 6 set 2016, 16:46

* Fixed Regression where Zombies would not get cut in half.

Aggiornamento: 6 set 2016, 6:22

* Fixed Lightsaber entity dealing excessive damage
* Fixed Lightsabers dealing excessive damage to NPCs
* Fixed the "CanLightsaberDamageEntity" hook not being able to completely block damage
* Fixed the "CanLightsaberDamageEntity" not properly applying the damage in most cases
* All default damage is now 25 damage per tick as intended

* Fixed a certain scenario where NPCs will not do any damage with the lightsaber despite hitting the player ( Possibly will improve PvP combat hit detection too )
* Force Heal now extinguishes you if you are on fire.

Aggiornamento: 21 ago 2016, 19:43

* Restored knockback with ability to turn it off with a console variable. See description of the mod for details.
* GM:CanUseLightsaberForcePower() now works clientside

Aggiornamento: 2 ago 2016, 22:46

* Fixed "Hilt on Belt" feature
* Added hidden "Can Work Underwater" feature
* Improved Lua control of the Lightsaber SWEP and ENTs
* You can give NPCs a customized lightsaber now by clicking on them with the tool ( No duplicator support yet )
* Many internal changes
* Fixed the SWEP pushing people away real far for real

Aggiornamento: 15 mar 2016, 6:48

* Fixed that goddamn error for real this time.

Aggiornamento: 14 mar 2016, 6:52

* Fixed the Lua error again.

Aggiornamento: 12 mar 2016, 12:59

* Fixed a Lua error

Aggiornamento: 11 mar 2016, 15:18

* Fixed a crash issue with killing zombies with the SWEP.

Aggiornamento: 11 mar 2016, 10:23

* Added premade Kylo Ren Hilt Spawn icon