Garry's Mod

Garry's Mod

Star Wars Lightsabers
Showing 11-20 of 40 entries
< 1  2  3  4 >
Update: 15 Feb, 2017 @ 7:12am

* Fixed animation of the blade when drawing a holstered enabled lightsaber SWEP
* Added a function to easily add new force powers ( old ones can be hidden using the hooks ), see documentation document in the description.

Update: 6 Sep, 2016 @ 4:46pm

* Fixed Regression where Zombies would not get cut in half.

Update: 6 Sep, 2016 @ 6:22am

* Fixed Lightsaber entity dealing excessive damage
* Fixed Lightsabers dealing excessive damage to NPCs
* Fixed the "CanLightsaberDamageEntity" hook not being able to completely block damage
* Fixed the "CanLightsaberDamageEntity" not properly applying the damage in most cases
* All default damage is now 25 damage per tick as intended

* Fixed a certain scenario where NPCs will not do any damage with the lightsaber despite hitting the player ( Possibly will improve PvP combat hit detection too )
* Force Heal now extinguishes you if you are on fire.

Update: 21 Aug, 2016 @ 7:43pm

* Restored knockback with ability to turn it off with a console variable. See description of the mod for details.
* GM:CanUseLightsaberForcePower() now works clientside

Update: 2 Aug, 2016 @ 10:46pm

* Fixed "Hilt on Belt" feature
* Added hidden "Can Work Underwater" feature
* Improved Lua control of the Lightsaber SWEP and ENTs
* You can give NPCs a customized lightsaber now by clicking on them with the tool ( No duplicator support yet )
* Many internal changes
* Fixed the SWEP pushing people away real far for real

Update: 15 Mar, 2016 @ 6:48am

* Fixed that goddamn error for real this time.

Update: 14 Mar, 2016 @ 6:52am

* Fixed the Lua error again.

Update: 12 Mar, 2016 @ 12:59pm

* Fixed a Lua error

Update: 11 Mar, 2016 @ 3:18pm

* Fixed a crash issue with killing zombies with the SWEP.

Update: 11 Mar, 2016 @ 10:23am

* Added premade Kylo Ren Hilt Spawn icon