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Nahlásit problém s překladem
Best of luck, really good addon
I've managed to hit the character limit.
When the model is somewhat done, you can use SFM to animate (make sure the session is set to at least 30 fps). When done, the the taunt animation exporter can be used to save your animations. Placing the two glove models into the scene and locking them to the gun may help.
You'd also need an animgraph, which you can actually use to make your gun behave a bit differently, especially when paired with vscripts (tags are also kinda important).
And - of course - you need to use the generic pistol entities, and map extensions to place them into the campaign.
It'd also be nice to see some visual indication of the "slide" being released - some kind of green light or indicator would be good.
Also, a reflex/laser sight would really help aiming with this weapon in VR!
An other thing I'd also recommend is letting you actually hold the gun physically with your left hand, instead of the hand just attaching to the gun and not impacting the way you hold/aim the gun. But that's a non issue.
Also, does the ammo reset with each new chapter or..? Do you get to add more ammo at the beginning of new chapters even if you've already gotten the weapon previously? I find the ammo count really low on this weapon.
There's also an issue where the ammo can look broken and rotate in a very strange way when reloading. Probably just the ammo model rotating in the wrong location.
Would also be cool if you could override the SMG (with a separate addon maybe?) so this could work in custom maps.
Overall, lots of potential!