Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Create and Share Custom Mods
The best mods for Warhammer 40,000: Gladius live here. Mods are made by players, for players and are not officially licensed by Games Workshop. Click 'Learn More' below to read our Modder’s Guide.
Learn More
Is it possible to mod affect AI players only?
Is it possible to create trait or other "parameter" that would apply to factions played by AI only?

What I have in mind is to apply different loyalty bonuses/multipliers to each faction. For example I always find Tyranids easier and Chaos Space Marines harder to play against. I worked around that by giving them higher/lower difficulty settings when creating a new game, but it won't work when choosing random enemy factions.

I am aware I could also modify loyalty bonues of their factions in xml files and that's what I will probably do now, however it would give me those modifiers when I play those factions myself and in the future I want to play "random vs random".
So it would be great if there was some way to have those settings apply only, when faction is played by AI - is that possible?
< >
Showing 1-3 of 3 comments
Jey 14 2 Jul @ 9:24am 
I'm fairly sure it is possible, but I can't remember where something like that is implemented.
Khaine 2 Jul @ 5:48pm 
ItemsForAI is where I've seen it most recently.

<conditions> <player> <aiControlled/> </player> </conditions>

Can't say for sure if it really works though, never played with mod active yet.
Koger 1 3 Jul @ 6:05am 
Originally posted by Khaine:

<conditions> <player> <aiControlled/> </player> </conditions>

This works perfectly! I have quickly tested it by modifying trait that's increasing buildings loyalty from Increased City Loyalty mod and above condition made it work for AI buildings only.
< >
Showing 1-3 of 3 comments
Per page: 1530 50