鬼谷八荒

鬼谷八荒

鬼谷八荒 创意工坊
创意工坊模组扩展了鬼谷八荒游戏内容,点击游戏主界面“模组”按钮,制作你的模组并分享到创意工坊吧!我们禁止在工坊售卖MOD,如果您发现有些MOD要求您付费,请予以举报。于此同时,如果您的MOD通过审核但无法正常显示,请到MOD上传界面点击右下角的Steam订户协议,在弹出的窗口登录,同意协议之后,MOD才会正常显示。
Chiron 1 月 6 日 下午 10:56
Specific Trigger Not Working Properly
I'm encountering an issue with specific triggers not working properly in the in-game mod editor.

I was trying to trigger an event based on conditions like whether NPC-A is extracted, whether NPC-A and the player have a master/disciple relationship, whether NPC-A is alive or dead, and what items are in NPC-A's inventory. However, even simple test events are not being triggered.

Currently, I'm using the uninhabitedFunction in the NpcCondition.json file to call npcSpecial_1004. However, I cannot control the master event to make it accessible anytime and anywhere, so I’m considering creating a completely alternative mod to bypass this limitation.

Let me know if there's a workaround or if others have experienced similar issues!
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Hi, I'm not sure what you are trying to do, but triggering an event if you have a specific relationship with a npc is totally possible
I don't know about npcSpecial
What I know is you can use DramaTrigger.json or FortuitousEvent.json to trigger an event with a condition npcConditionExamine that come from NpcCondition.json
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