鬼谷八荒

鬼谷八荒

鬼谷八荒 創意工坊
創意工坊模組擴展了鬼谷八荒遊戲內容,點擊遊戲主界面「模組」按鈕,製作你的模組並分享到創意工坊吧!我們禁止在工坊售賣MOD,如果您發現有些MOD要求您付費,請予以舉報。於此同時,如果您的MOD通過審核但無法正常顯示,請到MOD上傳界面點擊右下角的Steam訂戶協議,在彈出的窗口登錄,同意協議之後,MOD才會正常顯示。
Chiron 1 月 6 日 下午 10:56
Specific Trigger Not Working Properly
I'm encountering an issue with specific triggers not working properly in the in-game mod editor.

I was trying to trigger an event based on conditions like whether NPC-A is extracted, whether NPC-A and the player have a master/disciple relationship, whether NPC-A is alive or dead, and what items are in NPC-A's inventory. However, even simple test events are not being triggered.

Currently, I'm using the uninhabitedFunction in the NpcCondition.json file to call npcSpecial_1004. However, I cannot control the master event to make it accessible anytime and anywhere, so I’m considering creating a completely alternative mod to bypass this limitation.

Let me know if there's a workaround or if others have experienced similar issues!
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目前顯示第 1-1 則留言,共 1
Hi, I'm not sure what you are trying to do, but triggering an event if you have a specific relationship with a npc is totally possible
I don't know about npcSpecial
What I know is you can use DramaTrigger.json or FortuitousEvent.json to trigger an event with a condition npcConditionExamine that come from NpcCondition.json
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目前顯示第 1-1 則留言,共 1
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