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the force comander audio is for a new republic at at hero
Launching the mod from the in-game mod manager is unreliable and usually doesn't work. Use the launch code method explained in the mod's description.
@Haweisen
AT-AAs aren't my favorite but they do work if positioned correctly. But they're slow and you can't really react with them in an emergency. You need to keep them between the gunships and anything else they might want to shoot instead. They're good against light vehicles and infantry though so can see use that way.
IDTs carry a fair amount of AV weapons and, being a flying unit, are capable of chasing after gunships if they run off for repairs. Problem is they're also susceptible to enemy AA so be careful.
Raptors with an A9 or two also do a lot of work. Raptors carry a lot of AV and the A9s can heal them when they take damage. While the A9 doesn't have AV its guns are still accurate against flyers and have a high rate of fire which will make gunships regret being there if they hang around long enough.