Age of Empires II (2013)

Age of Empires II (2013)

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Independent Architecture and Units for 5.8 by Omkar
   
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New Workshop General: Graphics, Terrain
New Workshop Languages: English
File Size
Posted
Updated
517.954 MB
16 Feb, 2019 @ 1:35pm
17 Jul, 2019 @ 11:05pm
32 Change Notes ( view )
You need DLC to use this item.

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Independent Architecture and Units for 5.8 by Omkar

Description
This is the official version of Independent Architecture and Units mod bought to you by Omkar Satapathy built on Patch 5.8 with the blessing of St Michaels. It updates this (old 5.7 version) much demanded mod.

NOTE: It is very important to make sure the "Independent Architecture and Units" DAT Mod has a lower Mod Priority than any architecture or unit mods.

You need at least one of the DLCs to use this mod since it is built on Expansion Dataset.

Separate graphics for elite versions of all unique units... has been disabled. I knew it was too controversial!

Independent architecture is available for all 31 civilizations.
Independent units are available for each of 23 different regions.
  • Britons/Franks/Gaia
  • Byzantines
  • Huns/Mongols
  • Chinese/Vietnamese
  • Turks
  • Aztecs/Mayans
  • Ethiopians
  • Japanese
  • Magyars
  • Slavs
  • Celts
  • Teutons
  • Spanish/Portuguese
  • Italians
  • Malay
  • Khmer/Burmese
  • Indians
  • Persians
  • Koreans
  • Goths/Vikings
  • Incans
  • Malians
  • Saracens/Berbers
For more information on the SLP ID's or creating Unit Mods for IA, please see the Text Files located in the directory of this mod (Easily done through the Workshop Menu ingame)

Some Troubleshooting Notes

For loading Saved Games for Skirmish, Standard Games or Campaigns using IA, you need to "Pre-Load" Independent Architecture first or else it will crash AoE2HD. There is a more detailed tutorial on the Main Mod Page, but for a short guide here, you just have to start a new Standard Game with IA Selected. Then you should be able to load the save game without problems.

It may take some time to load up the mod on first launch, since there are large number of units and Buildings that the game needs to register. Once loaded the game runs fine.

For more information about what else Independent Architecture has to offer, plus answers to questions and / or possible problems, please visit the Workshop Page of the Primary Independent Architecture Mod linked above.

Highly Recommended

Independent Unit Compilation for 5.8
Popular Discussions View All (1)
4
1 Jun, 2022 @ 1:57am
elite units from the castle
-Clyde
185 Comments
AlexShah 16 Sep, 2023 @ 10:35am 
For me, the mod hasn't worked for some time : it remains stuck on the original buildings and units, whatever civilizations. What manipulation could I do ?
Juggernaut 11 Jul, 2023 @ 8:49pm 
Because it is a data mod.
niccodigge 7 Jul, 2023 @ 3:52am 
why does it have a gear and blue write
Juggernaut 10 May, 2022 @ 10:55pm 
There is no reason for the mod to break if the game hasn't received any new updates after 5.8
DrAgOoN 10 May, 2022 @ 10:41pm 
@kgeorgelis71
Workshop content is always free iinm.
I don't think this mod works anymore, however.
kgeorgelis71 7 May, 2022 @ 11:28am 
sorry if my question sounds stupid, but is this free of charge?
Gabo_Yeah 11 Oct, 2021 @ 6:17pm 
version whiout the DLC's?
nicovallejos 10 May, 2021 @ 10:34pm 
@Saint_Michaels_

The IA with Units for 5.8 may not be working on the campaigns other than the DLC campaigns, especially The Age of Kings and The Conquerors campaigns; I'm afraid...
Umlaut 10 Aug, 2020 @ 6:30pm 
does this work with just the architecture mod?
Klaus Moeller 26 Jul, 2020 @ 6:08am 
Addition to my last comment: Don't wory I never have nor will ever Publish it to ANYONE on the internet. It is my own personal use and that is all. So you don't have to be worried that I may Steal from you.