Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Quote, "PatchOperation.LoadOnDemand
Given a set of mods and a set of folders, LoadOnDemand loads the defs found in the folders located inside Defs_OnDemand if the mods exist."
Quote, "PatchOperation.FindModByID
Just like its vanilla PatchOperationFindMod counterpart, executes the PatchOperation in match if found otherwise nomatch."
I'm sure these operations are useful in certain circumstances, such as FindModByID's ability to match all mods in a list. But - and correct me if I'm wrong - can't most of the functionality of these two operations now be found in the base vanilla game?
I did some searching and found the outdated mod ModCheck [ludeon.com] and ModCheck (Continued) . The description of the latter says:
"The primary task for ModCheck is to remove the need for patch mods. It's done by adding test operations, which can tell if another mod is loaded, if one mod is before another, is of at least a certain version, either in About or in ModSync."
But, it also says, quote:
"All functionality of this mod exists in the base-game now so it will not be updated further"
POH literally predates XML Extensions.