RimWorld

RimWorld

3,198 ratings
Vanilla Vehicles Expanded
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Mod, 1.4, 1.5
File Size
Posted
Updated
17.292 MB
4 Aug, 2023 @ 12:04pm
3 Aug @ 9:17am
33 Change Notes ( view )

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Vanilla Vehicles Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
101 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popular Discussions View All (102)
294
1
5 Sep @ 11:08pm
PINNED: Bug Reporting
Oskar Potocki
6
28 Jul @ 3:38pm
I cannot form a vehicle caravan.
wartanks104
2
12 Aug @ 9:20am
caravanning disabled
Wrist so Icy
1,872 Comments
xbox360ax 5 Sep @ 11:09pm 
The Form a Caravan vehicles is not showing up
snipingsnyder 4 Sep @ 10:17pm 
hey just wondering if there was a way and if not if you'd consider adding a way for injured/incapacitated pawns to be loaded into vehicles for quick transport to medical building or to be extracted from a firefight
EhoTenchi 2 Sep @ 8:02pm 
Will there be a transport of the Middle Ages? A cart that needs to be filled with animals instead of fuel? or something like that?
Veiller 2 Sep @ 12:27pm 
I have a weird problem, most likely mod conflict for trading UI but I can't trade when doing vehicle caravan. I see items that are for trade, but I do not see any of the items that are in the inventory of the vehicle caravan. Log is empty so no error is shown.
Kham 2 Sep @ 5:48am 
@Comrade Da just enable dev mode and spawn one if you really want to start with it.
Comrade Da 2 Sep @ 3:06am 
Dang it, my hippy camper van sim will remain a late early game option!

(the broad concept is I can imagine a group of travellers who have and can maintain a car, but not know how to build a car, but if its not there no worries)
Oskar Potocki  [author] 2 Sep @ 2:52am 
Not that I know of.
Comrade Da 2 Sep @ 1:40am 
Is it possible to start with a vehicle? I'm not seeing the option in the gear list (but also there's lots of items, so I might just be missing it)
Oskar Potocki  [author] 1 Sep @ 1:51pm 
No. Sorry.
beanboi 31 Aug @ 8:22pm 
Is there a mod that only adds the garage doors?
I'm having a tough time finding garage doors, and I don't want to add the vehicles to my game.