RimWorld
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Vanilla Vehicles Expanded
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Mod, 1.4, 1.5
Размер файла
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17.292 MB
4 авг. 2023 г. в 12:04
17 сен в 2:03
Обновлений: 34 (просмотреть)

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Vanilla Vehicles Expanded

В 2 коллекциях, созданных Oskar Potocki
Vanilla Expanded
Предметов: 103
Vanilla Expanded - Empire playthrough
Предметов: 148
Описание
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Популярные обсуждения Просмотреть все (112)
314
1
8 ч. назад
ЗАКРЕПЛЕНО: Bug Reporting
Oskar Potocki
2
7 окт в 16:39
How do I stop pawns from loading morter shells into the toad?
The Plague Doctor
3
30 сен в 6:39
RimHUD incompatibility
Fluzz
Комментариев: 1 954
Xtrem532 7 ч. назад 
Would it be possible to add a patch to connect refueling pumps to Rimfeller pipelines?
ken9358 1 ноя в 7:05 
Oozy Use steel to load ammo for the vehicles
Oozy 30 окт в 23:02 
How do you make and load ammo for the vehicles?
Ashiaka 30 окт в 20:45 
Unsure if this is a VVE issue, but I recently began a raid. My pawns and vehicle spawned in the middle of the map, in the middle of the enemy faction base. Safe to say the vehicle didn't survive long. Anyone else have this issue and is there a fix?
🅾🅼🅸🅲🆁🅾🅽 29 окт в 18:42 
@Creux: When i had a similar issue with a different mod, I used devmode 'Spawn world pawn' to get my colonist back. Doesn't solve your issue but it's a way to at least get your colonist back.
Creux 29 окт в 4:24 
Im having some sort of bug with the toad and the frog vehicle, the game doesnt log it as an error but when ever i use the vehicle there is a 50/50 chance that upon arriving at the destination the caravan just disappears. The colonist in the caravan still exists since they can be found on the social tab but not on the colonist tab and when ever i click it, it says that they are off the map.
M4 28 окт в 23:26 
I’m not sure if this is VVE or VF’s feature, it is hilarious no matter how you explain it when a Marshal got its armour damaged from running over a tribesman.
LenaMel 28 окт в 18:47 
I'd love if you added retractable roofs at some point, I quite like the idea of having a fortified base that can launch helicopters and drop pods right from the safety of their hangars.
ignis 28 окт в 18:39 
Smuggler being unable to land outside of friendly faction bases is very unintuitive.
Good Old Jim 25 окт в 13:41 
So idk if its a bug, just my mod list, or intentional. But all the vehicles seem to have bullet magnets in them. Ill be backing up into my garage while shooting (I use run and gun mod) and some of the bullets my guys fire will occasionally hit the vehicles which wouldn't be a surprise if they didnt have to fly at a 90 degree angle from the barrel of the gun to do so. I've noticed this on more than one occasion and sometimes the bullets even fly backwards to hit the vehicles. Not all of them mind you just some of them (Like say you have a HMG and he bursts 6 bullets and 2 randomly decide to fly way off sideways and hit my traveler xD at first it was a little comedic but now Its starting to get annoying.