DayZ
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InediaInfectedAI
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Type: Mod
File Size
Posted
Updated
4.380 MB
6 Sep, 2023 @ 8:42am
20 Oct @ 5:43am
37 Change Notes ( view )

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InediaInfectedAI

Description
The modification changes zombie AI and some characteristics and mechanics (all features are optional and flexibly configured), while also affecting some mechanics of other creatures and players, such as slowing down a vehicle when colliding with creatures and enabling blood splatter and blood trails mechanics for all creatures.

You can find the initial configuration guide, information about setup nuances, compatibility with other mods, FAQ, etc., in 📚 InediaInfectedAI Wiki[github.com].

If you have any questions, you can ask them in 💬 Discord[discord.gg] or in the 💬 Telegram group[t.me].

New zombies features
* They have search mode in which they search for a target for a very long time;
* They can kick and break down (door can no longer be closed) doors;
* They see and hear better, more aggressive and stronger (HP, power, defense, hearing, vision, smell are configured in config);
* At night they see much worse than during the day, but still hear well;
* They scream when player is detected and the scream attracts other zombies (scream chance and attraction radius - configurable);
* They can break through the player's block, dealing reduced damage of various types;
* They can attack unconscious players;
* They can be made hostile to any animal, including custom ones, but by default, this is disabled;
* They can jump up and down obstacles, as well as knock players off them (jump height - configurable);
* They can throw various items at the player from long distances, similarly, players can throw items at players/infected/animals;
* They can stun the player with regular hits even when they are blocking, but with a lower chance of stunning when in block (more details on how this works and is configured here[github.com]);
* They have an accumulative shock damage system for stunning. That is, a single shot from an MP5 won't stun the infected, but firing in bursts will definitely stun them. The same applies to shotgun shots, the stun animation depends on each pellet hitting the body.
* They can transmit various diseases to the player upon a hit. The probability, conditions, and agents are adjustable;
* They can deal damage to different player limbs, applying various debuffs depending on the limb, and can also break any limb (more details on how this works and is configured here[github.com]);
* They can attack vehicle and player in it if they break window glass;
* They can react to car headlights at night, car engine sound (radius depends on rpm), car horn;
* At night, they react to luminous objects (bonfire, chemical light, flashlights, lamps, etc.);
* They can react to noise objects (power generator, alarm clock, fireworks, etc.);
* They can destroy objects that irritated them (car headlights, lamps, power generator, etc.);
* They can react to irritants from custom mods (configured here[github.com]);
* They can react to player's smells (a new mechanic: smells spread with the wind);
* They can react to the player's symptoms - coughing, sneezing, laughter, severe pain, and vomiting;
* They can react to a player falling from obstacles or jumping over a fence;
* They can react to noise of other zombies bodies falling;
* They can react to the sound of doors closing, to counter this - the player has the ability to close the door quietly;
* You can configure damage multipliers against zombies for any type of weapon or ammo;
* They have a blood system, can die from blood loss (video), and blood splatters or drops fall to the ground or walls during damage and bleeding (video);
* They can receive various debuffs when their limbs are damaged, such as a reduction in attack when arms are injured or a decrease in speed when legs are damaged;
* They can break their legs when falling from a great height and can even die;
* You can define a list of camouflage clothing for the player with corresponding visibility multipliers, thus affecting the likelihood of the player being detected by zombies;
* To get loot from zombie - player needs to search zombie body;
* You can customize the speed of zombies for any mode;
* Zombie body can be butchered in the same way as animals (received items are configurable for any type of zombie);
* They can ignore damage from toxic zones (only enabled for NBC Zombies by default);
* They no longer get stuck at house window if they see a player, but run to him through doors or other available ways;
* More than 100 configuration options, customizable for any type of zombie;

Other features
* Vehicle sustains damage upon colliding with zombies, players, and animals;
* Vehicle decelerates according to the law of conservation of momentum upon colliding with creatures (video);
* Depending on the speed, corresponding collision sounds of the vehicle with creatures are played;
* Bears can attack both elements of the vehicle and the player inside it, while wolves can only attack the player if they break the glass, or if the vehicle is not equipped with glass in its design;
* Animals can die from blood loss;
* Animals can receive a movement speed debuff when their legs are damaged;
* When creatures damage players, they get debuffs based on hit limb (details here[github.com]);

📢 Suggestions and bug reports
You can do it here[github.com].

🎁 Support the author
You can do it here[github.com].

My other DayZ mods
InediaStamina
InediaMovement

You can use this mod on your server, but repack and re-uploading is not allowed.

The listed accounts can repack this mod:
Stanley Winston
Crazy Carl

Copyright johnkind.
This item is not authorized for posting on Steam, except under the Steam accounts:
johnkind

Tags: zombie infected hardcore ai door vision jump speed scream debuff disease attack vehicle car unconscious blood splatters trails light flashlight smell butchering body search resistance toxic zone throw projectile