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But I 100% agree, the mod should better guide and instruct the player on what is being done wrong or how it should work. At this point I'm pretty sure that most issues are user related, but just because the user doesn't know how it works. With the U7 update I hope I can implement some of those things to help with that. Thanks for trying the mod atleast, sorry if it feels like it didn't work.
Too complex, too many moving parts, Needs to be simplified to tweek and more user friendly. Seems random and buggy.
Spent hours trying to figure it.. still didn't end up being in a state for good goods delivery.
Looks great thought! Greats models and cute little trains, 100!
Only get this mod if you want to start hating the game and have all your beavers die while you end up focusing on the multitude of variables that may or may not get your system working.
Better of having a well managed hauler system and still enjoying the game.
Sounds harsh yes, sorry about that, wanted to give more details but couldn't.
I can confirm that with nothing more than Choo Choo (and TimberAPI and Harmony), it's an issue with Iron Teeth too. (Didn't check FT, but if it's on IT and EP, it's probably also on FT)
Would it be possible to add a 1 block hauling post, that only has 2 people working and that is priced proportionally.
I find myself placing hauling posts near all goods stations. I like to create compact train stations/depots, and a small hauling post would be fantastic. Same functionality as normal hauling posts and everything, just small footprint.
Thank you just for paying attention to this post.