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Your work here is highly appreciated! Now, I don't know if this will explain why my solider pawns refused to put on armor but at least I feel more confident in trying to figure it out.
yeah, from my understanding the only thing this affects is how the pawns are determining the score they use, as the game already secretly uses the scoring systems, so if something really is going wrong, please post what you found, a mod conflicts section could also help a lot.
If it is a mod conflict, you can narrow it down using RimPY by opening the mod folder and checking if it's more than just an XML mod, as XML mods couldn't be conflicting with this. My guess would be either an overhaul or race mod with special equipment. Also try moving it to the top or bottom of the mod list and see if anything changes.
Yeah, I gotta give up. Props for the guide, it helped me, but at the absolute best the mod doesn't work the way I think it should. I would love to see what results everyone else gets, it just doesn't work for me.
If I have limited availability of one piece, will the person for which it is most important use it? Or the first who wants to take it takes it?
Examples:
1. I only have 1 leather armor. My Brawler or even Soldier should have that, based on their stat needs. But realistically I should enable armor for normal pawns as well, if they want one and/or have no better options. Will my Brawler take the 1 armor? Or the first one?
2. I have limited shield belts. First my brawlers should get some, then the workers.
3. Only have limited amounts of royal apparel. So my "Royal worker" with psychic stat has the preference to this. Doesn't mean normal workers shouldn't be able to equip royal apparel at all.
Can help me out here, understand the functionality of this mod better?
It's not a big deal if I still have to micromanage limited-availability items, but it would be stat preferemces from this mod will automatically do that.
if someone wants to wear a piece they will try to wear it, whoever gets to it first wins.
I expected that, from a little bit of testing. It's a bit sad to see, as this mod lays the full base what would be needed to check which pawn needs this item the most, based on the stat weightings.
Oh well, so I still have to micro-manage by either forcing them to wear stuff or locking them in the room first.
I am using Vanilla Apparel Expanded — Accessories, and I have checked all items coming with it for various sets.
Still, most of the outfits show negative numbers for things like the backpack. And there is no item equipped for that slot at all, for sure.
Some of those have "Automatic Work Priorities" set, so I kinda get that, with it unchecked it works.
But especially the default "Grower" or "Researcher" outfit doesn't, I can't seem to get it to work that the pawn equips a backpack automatically.
Any suggestion?
Also consider making an empty outfit that accepts everything and has nothing it cares about, like make sure it can take tainted and clean clothing, all temperature ranges, etc