The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Edith
Pastrycat 28 Mar, 2022 @ 7:40am
Normal Edith Suggestions
- The falling into pits effect is lovely and adorable to witness, but it could be a little more lenient, as I tend to fall into pits I was only on the edge of.

- I know the original version of Edith could only have soul hearts what with Tbeth, TJudas, and Tforgotten, I'd say that mechanic is a little overused. So while she starts with 3 soul hearts, it would be nice if she could aquire red heart containers during the run.

- I would recommend an inherent Callus effect (immunity to floor hazards like spikes and creep) so that enemies which leave creep behind them aren't automatic damage when stomped.

- A nice way of visually showing when Edith is and isn't invincible *could* be to make her only be a salt statue while invincible and have her be human otherwise - or perhaps just her head turns human, so that she still can't walk. Just a thought.

- In the classic version of your mod, one could adjust Edith's trajectory while she was still in the air by continuing to move the crosshair after she jumped. That would be a nice QOL feature to have back - but if you removed it because it looked weird with Edith being on-screen while jumping, that's fair.
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Showing 1-15 of 29 comments
DizzyLizard 28 Mar, 2022 @ 8:06am 
Perhaps Bone hearts might be a happy middle ground for Edith?
BigManDeluxe 28 Mar, 2022 @ 1:50pm 
I definitely agree that both edith and t.edith should be able to get red health.
watchmeojo 28 Mar, 2022 @ 4:25pm 
i think her birthright should be that she gets a small rock wave attack when she stomps, definitely would help with the thing of getting damaged if you dont kill an enemy with a stomp.

its also pretty disorienting that your crosshair can move over rocks but you cant jump over them
RobinRobinson 28 Mar, 2022 @ 9:51pm 
I think a great way of giving the player more control over her would be to have her have a pocket active that controls when she stomps. Having to wait for the cursor to stop moving to get out of the way of a spider is virtually impossible, but having a button to stomp would instantly make that a non-issue.
JJ  [developer] 28 Mar, 2022 @ 10:54pm 
Originally posted by RobinRobinson:
I think a great way of giving the player more control over her would be to have her have a pocket active that controls when she stomps. Having to wait for the cursor to stop moving to get out of the way of a spider is virtually impossible, but having a button to stomp would instantly make that a non-issue.
this was actually a planned feature! drop key will be mapped to command stomp.
Pastrycat 29 Mar, 2022 @ 7:47am 
Originally posted by lambchop_is_ok:
this was actually a planned feature! drop key will be mapped to command stomp.
you could also use E as the stomp key, since bombs are (mostly) useless for her. Drop button could also work, but depending on the player's control scheme, it might be a little awkward.
Pastrycat 29 Mar, 2022 @ 7:53am 
One nice way to fix the issue with enemies that don't die in one stomp could be to have Edith leapfrog over the enemy by instantly jumping from the enemy to a location in the same direction as the first jump, and the same distance away as the distance of the first jump.
Basically, if you jump on an enemy and it doesn't die, Edith pulls a Mario and bounces onwards.
(yes, I've thought about this character's mechanics a lot)
Last edited by Pastrycat; 29 Mar, 2022 @ 7:54am
liadno2 29 Mar, 2022 @ 10:19am 
birthright for edith: chargable smashes that do more damage and give invincibility for some time
birthright for tainted edith: wider doors
Last edited by liadno2; 29 Mar, 2022 @ 11:35am
Perry Winkles 29 Mar, 2022 @ 2:02pm 
Originally posted by Hobbiefox - Pastrycat:
Originally posted by lambchop_is_ok:
this was actually a planned feature! drop key will be mapped to command stomp.
you could also use E as the stomp key, since bombs are (mostly) useless for her. Drop button could also work, but depending on the player's control scheme, it might be a little awkward.
Highly agree with this! Edith is capable of smashing tinted rocks and opening secret rooms on her own, so maybe doing away with bombs as a whole/making the manual jump E could be more comfortable on the hands than drop. (on the flipside, T.Edith still has a use for bombs since she can't auto-break them like normal Edith can)
Last edited by Perry Winkles; 29 Mar, 2022 @ 2:03pm
RobinRobinson 29 Mar, 2022 @ 10:19pm 
Pressing the stomp button while the cursor isnt out should stomp edith in place
JJ  [developer] 30 Mar, 2022 @ 1:36am 
good idea
Pastrycat 30 Mar, 2022 @ 6:45am 
Oh, you know what would be cool? Stomp synergies!
Like, with 20/20 you could stomp twice at a time
..and that's all I could come up with, apparently

you could also have the damage dealt by the stomp be equal to dmg * tears, so that both stats are useful for stomping

and tear effects should be able to proc on the stomp if they don't already
Last edited by Pastrycat; 30 Mar, 2022 @ 6:48am
DizzyLizard 30 Mar, 2022 @ 8:27am 
Originally posted by RobinRobinson:
Pressing the stomp button while the cursor isnt out should stomp edith in place
what is the stomp button anyway I have been having issue trying to use it.
JJ  [developer] 30 Mar, 2022 @ 9:26am 
Originally posted by DizzyLizard:
Originally posted by RobinRobinson:
Pressing the stomp button while the cursor isnt out should stomp edith in place
what is the stomp button anyway I have been having issue trying to use it.
drop key!
MatheusEdu7B 30 Mar, 2022 @ 2:20pm 
A birthright effect to her would be good to have this concept to a new level.

"- A nice way of visually showing when Edith is and isn't invincible *could* be to make her only be a salt statue while invincible and have her be human otherwise - or perhaps just her head turns human, so that she still can't walk. Just a thought."

A pocket active item that serves to depetrify her and she can act as a normal character in the room for a short period of time, as a reverse effect of the inverted Chariot card, this would also help explain why she can have red hearts.
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