Project Zomboid

Project Zomboid

Fort Rock Ridge
Myloo  [developer] 10 May, 2022 @ 11:02am
Suggestions
if you have any suggestions for the mod please let me know.

here is a list of content for the next updates.

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Disclaimer
this information is intended only as a guide to the future and is to be treated as subject to change.
Last edited by Myloo; 17 Jul, 2022 @ 11:32pm
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Showing 1-3 of 3 comments
Rune 11 Jul, 2023 @ 4:32am 
Once B42 hits, is there a plan to move the bunkers underground?

I am reminded of old military bunkers that are accessed by a single nondescript closet door somewhere in a cleaning/maintenance area, looking like they lead to a storeroom.
Myloo  [developer] 11 Jul, 2023 @ 8:11am 
Originally posted by Codename Rune:
Once B42 hits, is there a plan to move the bunkers underground?

I am reminded of old military bunkers that are accessed by a single nondescript closet door somewhere in a cleaning/maintenance area, looking like they lead to a storeroom.
I already have some ideas for your suggestion.
But first I need to look at how this underground mechanism is implemented.

From what I've seen so far, it should be rather random whether a building has a basement or not.

but I'll look into it and if I find a good solution I'll implement something like this.
AM 27 Jul @ 3:14pm 
Please eliminate the empty spaces in the walls of your above ground bunkers mini hordes have and will spawn inside of the empty walls and sometimes can destroy player made constructions through them, they also attract zombies from the outside to path inside to kill you
also i cant seem to properly utilize the empty space as it doesnt register having a roof and cant even get the game to register a new construction over the areas
Last edited by AM; 27 Jul @ 3:17pm
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