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I am reminded of old military bunkers that are accessed by a single nondescript closet door somewhere in a cleaning/maintenance area, looking like they lead to a storeroom.
But first I need to look at how this underground mechanism is implemented.
From what I've seen so far, it should be rather random whether a building has a basement or not.
but I'll look into it and if I find a good solution I'll implement something like this.
also i cant seem to properly utilize the empty space as it doesnt register having a roof and cant even get the game to register a new construction over the areas