RimWorld

RimWorld

SeedsPlease
Danage 24 Oct, 2020 @ 3:05pm
Seed Auto-generation
Is there a way to stop Seeds Please from autogenerating seeds on start up? It is finding a def from Vegetable Garden's plants and making a seed for it "VG_Plant_Agave" as "Seed__Agave and calling it "_agave seeds"

I have already added my own code to create a sowable Agave Plant and fixes some problems but I still get this unwanted item appearing in my games, with no image called "_agave seeds" and I don't know how to get rid of it. Any help would be appreciated.




SeedsPlease :: Some Seeds were autogenerated. Don't rely on autogenerated seeds, share the generated xml for proper support.


<!-- SeedsPlease :: VG_Plant_Agave (dismarzero.vgp.vgpvegetablegarden) Autogenerated as Seed__Agave-->

<SeedsPlease.SeedDef ParentName="SeedBase">
<defName>Seed__Agave</defName>
<label>_agave seeds</label>
<sources>
<li>VG_Plant_Agave</li>
</sources>
</SeedsPlease.SeedDef>

<RecipeDef ParentName="ExtractSeed">
<defName>ExtractSeed__Agave</defName>
<label>extract _agave seeds</label>
<description>Extract seeds from Agave</description>
<ingredients>
<li>
<filter>
<thingDefs>
<li>RawAgave</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>RawAgave</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<Seed__Agave>3</Seed__Agave>
</products>
</RecipeDef>

Verse.Log:Warning(String, Boolean)
SeedsPlease.DefGenerator_GenerateImpliedDefs_PostResolve_Patch:Postfix()
RimWorld.DefGenerator:RimWorld.DefGenerator.GenerateImpliedDefs_PostResolve_Patch1()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()