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  1. Discussion topic: Immersive Driving - SFSE by LarannKiar Wiki Link
  2. Discussion topic: SSE Engine Fixes by aers/Nukem/Ryan Wiki Link
  3. Discussion topic: Buffout 4 NG with PDB support by alandtse Wiki Link
  4. Discussion topic: X-Cell Fallout 4 by perchik71 Wiki Link Fixes FaceGen and Memory issues.
  5. Discussion topic: Grass Cache Helper NG by Shizof Wiki Link SKSE plugin to make the game load *.CGID files to fix bugs when using grass precache. Supports Seasons of Skyrim by loading *.SPR|SUM|AUT|WIN.CGID files according to current season. Also sets recommended ini settings automatically for easier grass precache generation and usage. Compatible with SE/AE/VR/GOG all versions. Streamlines the process of precaching grass with NGIO and using the grass cache at runtime or for generating LODs across game versions. Automates and simplifies configuration, removing many manual steps. Supports NGIO DynDOLODGrassMode=1 ONLY. Makes Grass Cache Fixes redundant and "obsolete".
  6. Discussion topic: Backported Archive2 Support System by Nukem Wiki Link This allows the game to load the ba2 archives with the updated file version. It also replaces the main menu swf, as the new one is incompatible with the old runtime.
  7. Discussion topic: Essential Favorites by powerofthree Wiki Link SKSE plugin with customizable INI configuration for turning each feature on/off. QOL: prevents favorited items from being crafted, sold, disarmed, disenchanted or dropped. Favorited items will no longer show when selling/crafting/disenchanting/gifting items. This prevents user mistakes as well as declutters the trade windows of things that are not intended to be sold. The disarm prevention is somewhat of a cheat, but is off by default. Recommend using this mod in conjunction with Favorite Misc Items.
  8. Discussion topic: Skyrim VR ESL Support by Alandtse, Nightfallstorm Wiki Link This is a big deal for all Skyrim VR players, who couldn't use ESL mods and were therefore very limited on their ability to use mods.
  9. Discussion topic: Scaleform Translation Plus Plus NG by VersuchDrei Wiki Link An alternative to / conversion of Scaleform Translation Plus Plus by Fudgyduff to CommonLibSSE-NG 'to create one .dll file that works in all Skyrim SE versions, including AE 1.6.629+'.
  10. Discussion topic: PapyrusUtil SE - Modders Scripting Utility Functions by exiledviper Wiki Link
  11. Discussion topic: SKSE64 by The SKSE Team Wiki Link
  12. Discussion topic: Dynamic Activation Key by SoleVaultBoy Wiki Link Allows mods to define new functionalities by pressing a hotkey.
  13. Discussion topic: SUP F4SE by TommInfinite Wiki Link This adds a small amount of engine fixes but primarily additional papyrus functions and events typically required by various mods.
  14. Discussion topic: Garden of Eden Papyrus Script Extender by LarannKiar Wiki Link This mod is required by some mods for additional papyrus functions. It may be needed at some point.
  15. Discussion topic: SSE Display Tweaks by slavicpotato1 Wiki Link
  16. Discussion topic: Crash Logger SSE AE VR - PDB support by alandtse Wiki Link SSE/AE/VR version of Crash Logger by Ryan/ Fudgyduff. From using/ testing it for a while, it appears to have much clearer logs with clues to what is causing crashes. In my case, I was able to track down 2 guaranteed/ persistent CTD's in my "Expanded" STEP setup.
  17. Discussion topic: Spell Perk Item Distributor by powerofthree Wiki Link Accepted for v2.0.0 Use with these SPID configs for now (context): ODIN Spells for NPCS by oyvveg Vokrii Perks for NPCs by oyvveg A helper resource for modders which allows them to support files for distributing mod-added perks, spells, etc. to NPCs at game start.
  18. Discussion topic: Native Animation Framework SF by Snapdragon Wiki Link Starfield version of Native Animation Framework. Hopefully some mods will make use of it.
  19. Discussion topic: Backported Extended ESL Support by Nukem Wiki Link Only applicable to SkyrimSE runtime 1.5.97-1.6.640. This mod is unnecessary for gameplay with runtime version ≥ 1.6.1130. However, it's still needed by those using NGIO to generate a grass cache, which requires 1.5.97 runtime to generate and can subsequently be used in later runtime versions for gameplay. This may be useful for generating grass cache, since the old runtime doesn't support the expanded esl formids.
  20. Discussion topic: Infinity UI by alexsylex Wiki Link Currently in testing as a requirement of: This SKSE plugin aims to put an end to incompatibilities between UI mods with an easy-to-use framework, allowing customization per UI element.
  21. Discussion topic: powerofthree's Tweaks SFSE by powerofthree Wiki Link
  22. Discussion topic: Address Library for SFSE Plugins by meh321 Wiki Link
  23. Discussion topic: Kezyma's Root Builder for Mod Organizer by Kezyma Wiki Link It might be useful to add this, especially since we are adding ENB.
  24. Discussion topic: Starfield Script Extender (SFSE) by The SFSE Team Wiki Link
  25. Discussion topic: Open Animation Replacer by Ersh Wiki Link Required by the following mods in testing: A SKSE framework plugin that replaces animations depending on configurable conditions. In-game editor. Backwards compatible with more features. Extensible by other SKSE plugins. Supports SE/AE/VR. Open source.
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