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Showing results for tags '09-fixes'.
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Discussion topic: No Vehicle Mouse Steering - SFSE by LarannKiar Wiki Link
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TESTING Vanilla Script (micro)Optimizations (by Subhuman0100)
Kattmandu posted a topic in Skyrim SE Mods
Discussion topic: Vanilla Script (micro)Optimizations by Subhuman0100 Wiki Link "It is aimed at increasing the overall efficiency of vanilla scripts: faster execution and reduced memory usage. The hope is that by decreasing the amount of resources Papyrus has to devote to vanilla scripts, a person can use more mods before running into performance issues." There have been a few bug reports. This might not be a preferred mod to install and use on an existing save. -
Discussion topic: powerofthree's Tweaks by powerofthree Wiki Link Required by SPID. Some of the tweaks sound like very welcome additions as well and will require testing.
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Discussion topic: Pets of Skyrim (CC) Collision Patch by Enodoc Wiki Link Works great along side I'm Walkin' Here NG to stop pets (such as nymphs) from pushing you around.
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Discussion topic: Robber's Gorge Fixes by lilebonymace Wiki Link Fixess issues with Robber's Gorge robbers robbering you incorectly. This mod fixes the following issues with bandits in Robber's Gorge, which require toll from you to pass: When you approach from the south (from the Rorikstead side), the sentry almost never initiates the dialogue correctly: in most cases he only initiates the dialogue at the point when the bandits aggro and trigger the traps. When you approach from the north (from the Dragon Bridge side) and haven't been on the bridge, the sentry doesn't initiate dialogue at all, even though he's supposed to. Instead he walks away and then the bandits aggro. If bandits start combat with someone (for example with the nearby sabrecats), they also aggro to you even if you already paid them. Compatible with USSEP
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Discussion topic: SkyUI SE - Difficulty Persistence Fix by Torwak Wiki Link This is necessary for now under game runtime 1.6.1170. I've been running it for a while now with no issues. This mod also includes the Flashing Savegame Fix. Tagging as 'accepted', given it's required for proper SkyUI functionality.
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Discussion topic: SB - Fixed Windhelm Entrance by Asedael Wiki Link Fixes the Windhelm entrance and gate. According to Mousetick, the changes are reflected in LOD with DynDOLOD. Superseeds FYX - Windhelm Entrance
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Discussion topic: Skyrim Landscape and Water Fixes by Wizkid34 Wiki Link Replaced in v2.3 and Vanilla Landscape Corrections.
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Discussion topic: Fires and Embers Clipping Fix by Diego2891 Wiki Link Improves the placement of fires, campfires and embers in their respective supports. Also fixed the correct positioning of all cooking items, like stations, pots and the various types of stands. Comes in 3 variants: Vanilla, Embers HD, Embers XD. Covers all SE content but not any CC content. Many patches available, one is relevant for STEP Guide: for Relighting Skyrim SE. I've been using this mod since the Embers XD variant became available last spring. As a side-effect of the improvements and fixes listed above, it makes Fire Hurts NG a lot more bearable and predictable: what you see is what you get - you don't unexpectedly catch fire by standing near a fire due to incorrect bounds, you only catch fire if you step on it.
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Discussion topic: FYX - Windhelm Entrance by Yuril Wiki Link May need the Windhelm Entrance Fix - ELFX Exterior PATCH optional file as well. Not necessary ~z929669 EDIT: There is also this mod, SB - Fixed Windhelm Entrance, which apparently incorporates the FYX entrance fix as well as a few other things. Not sure, but the dummy models added to the worldspace (seen when opening gates) may cause issues with DynDOLOD. Just tested in-game without this alternate mod. The 'empty spaces visible when opening gates' isn't present in my STEP build so I'm guessing DynDOLOD already corrects this?
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Discussion topic: FOV Slider and Player Height by g0kur Wiki Link I see no reason to not include this. Works great.
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Discussion topic: Unpredictable Roaming Ships by Lo2k Wiki Link
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TESTING Show All Armors and Outfits - F4SE (by LarannKiar)
DoubleYou posted a topic in Fallout 4 Mods
Discussion topic: Show All Armors and Outfits - F4SE by LarannKiar Wiki Link -
Discussion topic: Empty Vendor List Bug Fix - F4SE by LarannKiar Wiki Link
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Discussion topic: Companion Shoots At Player Fix - F4SE by LarannKiar Wiki Link I can't say I've ever noticed this bug. Only for 1.10.163.0 at this point.
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Discussion topic: Keeper of the Commonwealth Radiants by Exoclyps Wiki Link This should be a better replacement for Keep Radiants in the Commonwealth.
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Discussion topic: I'm Talkin' Here by AlmightySE Wiki Link Prevents followers from making idle chatter while player are in dialogue.
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Discussion topic: Stay Put by Aurelianis Wiki Link
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Discussion topic: Persistent Weather Effect Fix by Aurelianis Wiki Link
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Discussion topic: Alchemy XP Fix by powerofthree Wiki Link Minor bugfix that allows you to get the XP from discovering ingredient effects while crafting potions.
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Discussion topic: Community Fixes Merged by The Community Wiki Link This will take a considerable amount of deep diving potentially to ensure we want these changes. Some of the mods included are already in the guide, but appears to include some of the ones that were considered but then not included after testing: Covenant - Disable the dead caravan from Stockton Workshop Lightbulb Emittance Fix