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  1. Discussion topic: Unofficial Skyrim Special Edition Patch by Unofficial Patch Project Team Wiki Link Download pre-update version: SSE v1.5.97 (4.2.5b) Abbreviated: USSEP
  2. Discussion topic: Vanilla Landscape Corrections - VLC by Step Modifications Wiki Link
  3. Discussion topic: Crash Logger SSE AE VR - PDB support by alandtse Wiki Link SSE/AE/VR version of Crash Logger by Ryan/ Fudgyduff. From using/ testing it for a while, it appears to have much clearer logs with clues to what is causing crashes. In my case, I was able to track down 2 guaranteed/ persistent CTD's in my "Expanded" STEP setup.
  4. Discussion topic: Smart NPC Potions - Enemies Use Potions and Poisons by JaySerpa Wiki Link An alternative to EEOS with respect to potions to avoid flooding the economy with extra potions (can still use EEOS for spells/shouts) by allowing for modulation via MCM. Uses scripting rather than SPID to determine who has a probability of having/using potions (I like this method better than most carte blanch SPID approaches) Also see the associated Settings Loader for this mod. NEED WILLING TESTERS - If anyone wants to test this with or in comparison to EEOS (with that potions SPID disabled), it would be appreciated. We have some data.
  5. Discussion topic: No Grass in Objects by meh321, DwemerEngineer, and alandtse Wiki Link UPDATED to support the latest SkyrimSE runtime (and SkyrimVR support forthcoming). Not only is this mod necessary for generating LO-specific grass LOD, but it's also beneficial to performance without grass LOD if properly configured. Prevents grass clipping through most objects. Mod performs a raycast in-game from each position where grass is located and if it detects a collision with another object then it doesn't place grass at that point. Needs .Net framework but that's already a requirement for MO2. OCD sufferers rejoice!
  6. Discussion topic: Landscape Fixes For Grass Mods by code1k Wiki Link
  7. Discussion topic: HD Executioners Block SE by DarShonDo Wiki Link
  8. Discussion topic: SSE Display Tweaks by slavicpotato1 Wiki Link
  9. Discussion topic: Immersive Equipment Displays by slavicpotato1 Wiki Link Display unequipped gear and custom items on the player or NPCs. Works with any item with no additional meshes required. Does not use body slots. SKSE64 plugin. Custom in-game user interface for configuring everything in real-time while you're playing. Includes a flexible positioning system for both equipped and unequipped gear. I find this mod extrememly immersive. Pulling weapons and items out of thin air always seemed awkward. Seeing the dragonborn actually carying around their equipment and arsenal adds visual flavor and realism. Optionally can be combined with Simple Dual Sheath for dual wield builds. Example customization: Remove fishing pole from equip display on NPCs:
  10. Discussion topic: A Clear Map of Skyrim and Other Worlds by DoubleYouC Wiki Link Simple compare of A Quality World Map versus this mod: Vanilla --> A Quality World Map --> A Clear Map of Skyrim and Other Worlds Vote to use this in 2.0.0 to replace A Quality World Map Requires: Atlas Map Markers SE - Updated with MCM Soft requirement: Unique Map Weathers Framework Accepted for 2.0.0
  11. Discussion topic: Cathedral Weathers and Seasons by The Community Wiki Link
  12. Discussion topic: Cathedral - Plants by The Community Wiki Link
  13. Discussion topic: AI Overhaul SSE by mnikjom/SpiderAkiraC Wiki Link
  14. Discussion topic: Particle Patch by mindflux Wiki Link
  15. Discussion topic: WEBS S.E. by ramccoid Wiki Link
  16. Discussion topic: Scrambled Bugs by KernalsEgg Wiki Link For testing, set Bug Fixes SSE mod BugFixesSSE.config.txt: FixAbilityConditionBug.Enabled = False This mod introduces engine bug fixes. Some are integrated in the current SE guide, but some aren't too. What I'm more interested at, is the 2nd enchantment effect bug fix. Also, the perk entry point bug where if you 2 apply-on-hit effects only 1 will work, this fixes it. It's against the guidelines to repeat the mod description, but please take a look at the mod page and check out the things it fixes.
  17. Discussion topic: More Informative Console by Linthar Wiki Link
  18. Discussion topic: Even Better Quest Objectives SE by William Imm Wiki Link
  19. Discussion topic: At Your Own Pace by agd25 Wiki Link I think this is a better option than Not so Fast Mage/Main Quest by CDCooley. How does it makes sense to configure a mod via a button in game on walls. Thoughts on this? At Your Own Pace series is more up to date as well.
  20. Discussion topic: I'm walkin' here NG by VersuchDrei Wiki Link An alternative to / conversion of I'm Walkin' Here by Fudgyduff to CommonLibSSE-NG 'to create one .dll file that works in all Skyrim SE versions, including AE 1.6.629+'. 'I'm walkin' here' is initially based on 'Don't Push Me While I'm Talking' by Utopium
  21. Discussion topic: powerofthree's Tweaks by powerofthree Wiki Link Required by SPID. Some of the tweaks sound like very welcome additions as well and will require testing.
  22. Discussion topic: Cathedral Landscapes Grass Mipmap Fix by wSkeever Wiki Link Fixes the clover mipmap issue From L to R: CL at distance Fixed CL at distance CL up close Fixed CL up close
  23. Discussion topic: Armor Mesh Fixes SE by RenaPG Wiki Link
  24. Discussion topic: Just Ice by SparrowPrince Wiki Link
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