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Showing results for tags 'nomanssky'.
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Discussion topic: Step NoMansSky Guide Resources: Nexus Mods Please submit feedback or bug reports about the 3.4 Guide to this topic.
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ACCEPTED Exosolar's Clear Visor (by Exosolar, Babscoole)
TechAngel85 posted a topic in No Man's Sky Mods
Discussion topic: Exosolar's Clear Visor by Exosolar, Babscoole Wiki Link-
- 06-models and textures
- NOMANSSKY
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(and 2 more)
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Discussion topic: Step NoMansSky Guide Resources: Nexus Mods Please submit feedback or bug reports about the 3.3 Guide to this topic.
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Discussion topic: Fast Text View by AndiPro66 Wiki Link
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- 16-interface
- NOMANSSKY
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(and 2 more)
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ACCEPTED Exosolar's Beyond Base Building (by Exosolar)
TechAngel85 posted a topic in No Man's Sky Mods
Discussion topic: Exosolar's Beyond Base Building by Exosolar, Babscoole Wiki Link-
- 10-gameplay-general
- NOMANSSKY
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(and 2 more)
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Discussion topic: Unpredictable Roaming Ships by Lo2k Wiki Link
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Discussion topic: Step NoMansSky Guide Resources: Nexus Mods Please submit feedback or bug reports about the 3.1 Guide to this topic.
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Discussion topic: Frigate LOD Fix by 1Monk Wiki Link Fixes an LOD issue with frigates.
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Discussion topic: Tiny Inventory Changes by Lo2k Wiki Link This mod changes the 3D model of multi-tools, ships, suits, vehicles, and freighters in the menu view. It reorients the models to provide better viewing angles and enhances the lighting.
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- 16-interface
- NOMANSSKY
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(and 2 more)
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Discussion topic: Unpredictable Shelters by Lo2k Wiki Link Shelter locations are typically cookie cutter copies from one location to the next, making them predictable and uninteresting. This mod provides more randomized opportunities for shelters to spawn so that not all locations will be identical; some will have more or fewer structures and configured in different ways.
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- 17-locations
- NOMANSSKY
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(and 2 more)
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Discussion topic: Short Shop Dialogs by Lo2k Wiki Link This mod cuts the unnecessary, useless, and repetitive dialogue with shop NPCs. Some of them have two or three conversation menus to click through before you can get to the menu for buying/selling. With Short Shop Dialogs, all these interactions have been cut to down to a single menu to get straight to the business you're there for...shopping.
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- 10-gameplay-general
- NOMANSSKY
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(and 2 more)
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ACCEPTED Private Landing Pads (by Lo2k, Northener69)
TechAngel85 posted a topic in No Man's Sky Mods
Discussion topic: Private Landing Pads by Lo2k, Northener69 Wiki Link This mod prevents NPCs from using land pads build by they player; aka, the pads at your bases. -
ACCEPTED Miscellaneous Text Fixes (by FriendlyFirePL)
TechAngel85 posted a topic in No Man's Sky Mods
Discussion topic: Miscellaneous Text Fixes by FriendlyFirePL Wiki Link This mod corrects inaccuracies and inconsistencies on various text descriptions. -
Discussion topic: New Milestones by Lo2k Wiki Link Tired of being considered a Linguist because you've learned a mere 50 words yet still can't understand what NPCs are saying? Yeah... The milestones in the game are far too easy to accomplish. I have often find myself hitting a good majority of them long before finding a desirable planet to build a base on. This mod reasonably increases the requirements of the milestones at each level; making them geared toward longer gameplay and more of an accomplishment to achieve.
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- 10-gameplay-general
- NOMANSSKY
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(and 2 more)
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Discussion topic: Colorful Substance Labels by Lo2k Wiki Link The color labels for substances when hovering over them in the environment are a bit dull and sometimes hard to see. This mod provides more vibrant colors, making them easier to see.
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- 16-interface
- NOMANSSKY
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(and 2 more)
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Discussion topic: Bigger Wallet by Lo2k Wiki Link This mod corrects the spacing of the display area for the game's currencies; allowing the display of higher unit amounts without clipping.
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Discussion topic: Better Frigate View by Lo2k Wiki Link Small fix that corrects the default view of most frigates in the menu so they aren't clipped off the screen.
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- 16-interface
- NOMANSSKY
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(and 2 more)
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Hello there! I have been playing NMS for a few years now and I love the recipe+element system they have within the vanilla game. However, there is so much room for potential in my opinion, and I'd really like to try my hand at creating some mods for No Man's Sky pertaining to this theme. I currently don't have any experience modding NMS; I do have some experience modding Fallout New Vegas and Skyrim however. I'm interested in adding new substances, new recipes, and possibly even new 3D models+processing systems. Does anyone here have experience working on NMS mods like this and is this sort of thing even possible to begin with? Thanks for reading!
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Discussion topic: Step NoMansSky Guide Resources: Nexus Mods Please submit feedback or bug reports about the 3.1 Guide to this topic.
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Discussion topic: Step NoMansSky Guide Resources: Nexus Mods Please submit feedback or bug reports about the 3.0 Guide to this topic.
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Discussion topic: Step NoMansSky Guide Resources: Nexus Mods Please submit feedback or bug reports about the 2.5 Guide to this topic.
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Discussion topic: Step NoMansSky Guide Resources: Nexus Mods Please submit feedback or bug reports about the 2.4.0 Guide to this topic.
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Discussion topic: Exosolar's Lumen by Exosolar, Babscoole Wiki Link
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Discussion topic: Step NoMansSky Guide Resources: Nexus Mods Please submit feedback or bug reports about the 2.3.0 Guide to this topic.