Jump to content

Search the Community

Showing results for tags 'testing'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • Announcements
  • Supported Games
    • Fallout 3
    • Fallout 4
    • Fallout New Vegas
    • Morrowind
    • No Man's Sky
    • Oblivion
    • Skyrim Legendary Edition (LE)
    • Skyrim Special Edition (SE)
    • Starfield
    • Unsupported Games
  • Supplemental Guides
    • Game-Specific
    • Step Modding Platform
    • Step Policy
  • Supported Tools
    • BethINI
    • Creation Kit
    • DynDOLOD & xLODGen
    • Mod Organizer
    • Post Processing
    • xEdit
    • Other Utilities
  • General Discussion
    • General Game Discussion
    • Step Banter Inn
    • INI Tweaking
  • Step Website Support
    • Forum Support
    • Wiki Support

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Nexus Mods


Website URL


Location


Favorite Mod(s)


Diamond in the Rough


Interests

  1. Discussion topic: Vanilla Script (micro)Optimizations by Subhuman0100 Wiki Link "It is aimed at increasing the overall efficiency of vanilla scripts: faster execution and reduced memory usage. The hope is that by decreasing the amount of resources Papyrus has to devote to vanilla scripts, a person can use more mods before running into performance issues." There have been a few bug reports. This might not be a preferred mod to install and use on an existing save.
  2. Discussion topic: ERM - Enhanced Rocks and Mountains by SparrowPrince Wiki Link This may be worth a look. Best to wait until the lods are finished, however.
  3. Discussion topic: Real Dwemer Pipes by Janissaries Wiki Link Testing: Install Dwemer Pipework Reworked, Improved Dwemer Glass, and JS Dwemer Artifacts SE Install this mod in order within 06 mod group using the following options from the FOMOD: Dwemer Pipework Reworked CC Add-on ENB Light for DPR (for 21-Post-Processing, else skip) No Glow Maps JS Dwemer Artifacts and Improved Dwemer Glass It should be overwriting all conflicts and not be overridden Glow Maps are skipped because the majority of the objects with them have no "source" for the glow to exist. It's just "pretty" for the sake of being pretty. May be worth a look. The screens are promising.
  4. Discussion topic: Pandora Behavior Engine+ by Monitor144Hz Wiki Link "A modular and lightweight behavior engine for TES Skyrim SE, for creatures and humanoids. Built with backwards compatibility in mind for Nemesis Unlimited Behavior Engine and FNIS, Pandora is an alternative engine streamlines both the author and user experience through a simplified UI, robust logging, intuitive formats, and fast patching times." I just tested this out and it works like a charm. In fact, it worked so fast and effortless, that I thought it didn't so anything, until I checked the output folder... Currently only on GitHub (I adjusted the hyperlink). I think this is a good (to me preferable) alternative for Nemesis. It has built in compatibility with Nemesis and FNIS. It recognizes human and animal animations. And it is very actively being worked on. As far as I can see, the "issues" page mainly lists "niche" animation mods. Other issues are solved fast. Installation/ use: download from GitHub install as a mod point MO2 to the exe file create a dedicates output "mod" (i.e. Pandora Output) and point MO2 to that for output. Keep output active! disable FNIS and Nemesis run Pandora within less than a second (for me) it is done! EDIT: I lied! It is 2.6 seconds. Sorry. More information on GitHub at the link.
  5. Discussion topic: YASTM - Yet Another Soul Trap Manager by Seally25 Wiki Link Alternate to the aged GIST.... still ease of use and simple. YASTM makes into a few other well-known lists. Z's comment on GIST today on the LE forum kicked me to post this. Newer alternate on the streets (but more complex it seems) is ASGO - Andrealphus Soul Gem Overhaul - Who doesn't like some of Andrealphus' mods?
  6. Discussion topic: Default Face NPCs Fixed by AndrealphusVIII and UnknownG12 Wiki Link The problem: In vanilla Skyrim, several NPCs, even unique important ones, have the generic default face according to their race instead of a unique face. They look like undistinguishable male Nord lambda, for example. The solution: This mod gives a unique face to many vanilla NPCs that have the default face. This is accomplished by modifying the relevant NPC records and adding corresponding facegen data. The facial features are obviously subjectively done by the mod authors, since no one knows how they were supposed to look in the first place. Even Bethesda probably doesn't know as they didn't bother to provide unique faces for these NPCs. But they're tastefully done and seamlessly blend in with the vanilla aesthetics, IMHO. See mod page for full list of fixed NPCs. Illustrated examples: Briehl and Erikur, both are male Nords using default face. UESP Notes: Vanilla Briehl > Vanilla Erikur (same default male Nord face) Vanilla Briehl > Default Face NPCs Fixed Vanilla Erikur > Defult Face NPCs Fixed Conflicts and Sorting As with any mod modifying NPC records, it's prone to conflict with other mods touching the same records (e.g. AI Overhaul). If you're making your own conflict resolution patch(es): If other NPC appearance mods affecting the same NPCs are used, sort them so that the desired one "wins", especially their facegen assets. Otherwise sort order doesn't matter. Make sure to forward all relevant changes from this mod, or other NPC appearance mods if applicable, to avoid "black" faces in-game. Don't mix or merge NPC face sub-records changes from different mods, it must be all or nothing. If you're not making your own conflict resolution patch(es): This mod should be sorted as high as possible in load order (lowest override priority) after USSEP, if it's used. Ideally, set the ESM flag on this mod's header in xEdit and manually place directly below USSEP. Any other mod touching the same NPC records, such as AI Overhaul, should then "win", in which case this mod's changes are lost on the conflicted NPCs. Automated patchers or 3rd-party patches, if available, may correct the loss.
  7. Discussion topic: Alchemy XP Fix by powerofthree Wiki Link Minor bugfix that allows you to get the XP from discovering ingredient effects while crafting potions.
  8. Discussion topic: NPCs Learn Skills and Spells by sasnikol Wiki Link Philosophically similar to NPCs Learn to Aim by the same MA.
  9. Discussion topic: Inventory Interface Information Injector by Parapets & Jelidity Wiki Link Mod that adds some neat features to SkyUI. Some new icons for vanilla and the CC-content.
  10. Discussion topic: Sky Reflection Fix by doodlez Wiki Link
  11. Discussion topic: Local Map Upgrade by alexsylex Wiki Link Overhauls the local maps with color and some other features. - Similar to Local Map Color but does a bit more - Mod author recomend using it alongside HD Local Map that are already in Step Guide
  12. Discussion topic: Assorted Animation Fixes by Everglaid Wiki Link Fixes several bad animations, while staying as "vanilla looking as possible." Requires Open Animation Replacer.
  13. Discussion topic: I'm Walkin' Here NG with Pets by Ryan, VersuchDrei, golovatris Wiki Link Expands upon I'm walkin' here NG to allow pets. A potential replacement for that mod.
  14. Discussion topic: SkyHUD by SkyHUD Team Wiki Link Testing Currently under testing as a requirement of: This is what extends DDDM with added customizable options and gives that mod it's auto-scaling behavior (I think), making Wider MCM Menu obsolete
  15. Discussion topic: Moons and Stars - Sky Overhaul SKSE by wSkeever Wiki Link
  16. Discussion topic: Azurite Weathers and Seasons by DrJacopo Wiki Link Azurite is meant to be the successor of Cathedral Weathers and Seasons. All of Johnny's previous knowledge was poured into this mod and built from the ground up using it. It's one of the few that uses filmic tone mapping to control white clipping; allowing bright scenes without washed out brights (like on snow/ice). It includes Cathedral 8K Galaxy with improvements and Cathedral Weather and Season's sunrises/set textures.
  17. Discussion topic: Just Cast It - Lite by Tommas666 Wiki Link An alternative to Fizzle originally suggested by Mousetick... LITE version of Just Cast It, introducing Spell Interrupt functionality for Player and NPCs using SPID.
  18. Discussion topic: FYX - Sparks of Fire reacts to the Wind by Yuril Wiki Link Testing Install the FYX - XD SOFRTTW - Embers - Less Sparks main file It seems very very immersive! *_* Has a patch for EmbersXD/HD
  19. Discussion topic: Compass Navigation Overhaul by alexsylex Wiki Link Makes the compass more useful. Requires Infinity UI.
  20. To expedite the release of the next SkyrimSE Guide iteration, community members can provide testing feedback on all mods tagged for 'TESTING'. There is often a backlog of mods to be tested making it difficult for Step Curators to get to all the submissions each release. Without the community's help, Curators often have to narrow their focus down to mods that receive the most feedback or what the Curator decides would be the most beneficial, or often easiest, to add to each release. These links lead to a filtered list of all mods that could be considered for the next SkyrimSE Guide release. Click into these topics, read their OP (which often contains testing information), read through the comments to see what others are saying, and post your own feedback/opinions from using the mod. The next iteration of the SkyrimSE Guide can be found within the version tag on this topic. Some important notes: The the quality of the feedback is more important than the amount of feedback. When posting, please provide relevant testing evidence/experience for others to review and enjoy some discussion. For mods making visual changes, screenshots will eventually be required that show compares between: vanilla current Step SkyrimSE Guide new mod
  21. Discussion topic: Buffout 4 NG with PDB support by alandtse Wiki Link
  22. Discussion topic: X-Cell Fallout 4 by perchik71 Wiki Link Fixes FaceGen and Memory issues.
  23. Discussion topic: NPCs Learn to Aim by sasnikol Wiki Link NPCs aiming with ranged weapons (spells/staves included) are based on their skill level vs always aiming with 100% accuracy. This means ranged weapons from NPCs will randomly travel within a circumference of the target, slowly becoming more accurate with higher NPCs skill levels. The mod can also be activated on the player, as well. Tech: I've added a testing tag, not official, to remember to discuss this one. Personally, I like the premise of the mod and believe it makes sense; aligning to what one would expect from real training and skill levels. However, does it translate well for balanced and fun gameplay in Skyrim? That's probably the biggest question to answer.
  24. Discussion topic: The Dragonborn's Bestiary by JPSteel2 Wiki Link Collect information about the creatures you encounter, learn their strengths and weaknesses, and keep track of your feats with kill, summon and transformation counters. Adds a new custom menu to the game. SKSE plugin. Requires SPID and KID. Patch for CACO on CACO mod page.
  25. Discussion topic: Icy Mesh Remaster by Bionic Wiki Link It looks like someone finally fixed these ugly meshes.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.

  翻译: