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Buy Fantasy Grounds - Marco Volo: Journey (2E)

HK$ 52.00

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Includes 88 items: Fantasy Grounds - D&D Classics:UK1 Beyond the Crystal Cave (1E), Fantasy Grounds - D&D Classics: Player's Handbook (2E), Fantasy Grounds - D&D Classics: Dungeon Master Guide (2E), Fantasy Grounds - D&D Classics: Monstrous Manual (2E), Fantasy Grounds - D&D Classics: Complete Fighter's Handbook, Fantasy Grounds - D&D Classics: Complete Thief's Handbook, Fantasy Grounds - D&D Classics: Complete Wizard's Handbook (2E), Fantasy Grounds - D&D Classics: I1 Dwellers of the Forbidden City (2E), Fantasy Grounds - D&D Classics: C2 The Ghost Tower of Inverness (2E), Fantasy Grounds - D&D Classics: Complete Priest's Handbook (2E), Fantasy Grounds - D&D Classics: S1 Tomb of Horrors (1E), Fantasy Grounds - D&D Classics: PHBR11 The Complete Ranger's Handbook (2E), Fantasy Grounds - D&D Classics: The Sword of the Dales (2E), Fantasy Grounds - D&D Classics: The Secret of Spiderhaunt (2e), Fantasy Grounds - D&D Classics: Faiths & Avatars (2e), Fantasy Grounds - D&D Classics: Temple of Elemental Evil (1E), Fantasy Grounds - D&D Classics: FRQ1 Haunted Halls of Eveningstar (2E), Fantasy Grounds - D&D Classics: REF5 Lords of Darkness (1E), Fantasy Grounds - D&D Classics: FRQ3 Doom of Daggerdale (2E), Fantasy Grounds - D&D Classics: FRC1 Ruins of Adventure (1E), Fantasy Grounds - D&D Classics: Demihuman Deities (2E), Fantasy Grounds - D&D Classics: Tome of Magic (2E), Fantasy Grounds - D&D Classics: FRC2 Curse of the Azure Bonds (1E) (2E), Fantasy Grounds - D&D Classics: The Return of Randal Morn (2E), Fantasy Grounds - D&D Classics: I6 Ravenloft (1E), Fantasy Grounds - D&D Classics: PHBR8 The Complete Book of Elves (2E), Fantasy Grounds - D&D Classics: PHBR7 The Complete Bard's Handbook (2E), Fantasy Grounds - D&D Classics: PHBR12 The Complete Paladin's Handbook (2E), Fantasy Grounds - D&D Classics: B2 The Keep on the Borderlands, Fantasy Grounds - D&D Classics: S4 The Lost Caverns of Tsojcanth (1E), Fantasy Grounds - D&D Classics: Complete Druid's Handbook, Fantasy Grounds - D&D Classics: S2 White Plume Mountain (1E), Fantasy Grounds - D&D Classics: D1-2 Descent into the Depths of the Earth (1E), Fantasy Grounds - D&D Classics: D3 Vault of the Drow (1E), Fantasy Grounds - D&D Classics: Night Below: An Underdark Campaign (2E), Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E), Fantasy Grounds - The Shattered Circle (2E), Fantasy Grounds - Marco Volo: Journey (2E), Fantasy Grounds - Marco Volo: Arrival (2E), Fantasy Grounds - D&D Classics: B11 King's Festival (Basic), Fantasy Grounds - MC3 Monstrous Compendium Forgotten Realms Appendix (2e), Fantasy Grounds - MC11 Monstrous Compendium Forgotten Realms Appendix (2E), Fantasy Grounds - D&D Classics: B7 Rahasia (Basic), Fantasy Grounds - D&D Classics: B12 Queen's Harvest (Basic), Fantasy Grounds - Ravenloft: Realm of Terror (2E), Fantasy Grounds - MC10 Monstrous Compendium Ravenloft Appendix (2E), Fantasy Grounds - D&D Classics: X1 The Isle of Dread (Basic), Fantasy Grounds - D&D Classics: X2 Castle Amber (Basic), Fantasy Grounds - D&D Classics: B3 Palace of the Silver Princess (Basic), Fantasy Grounds - 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About This Content

Marco Volo: Journey (2E)

Marco Volo - Journey is the second volume of the Marco Volo trilogy, designed for four to eight player characters of 6th to 8th level. This free-wheeling adventure began in Waterdeep as the characters set out on an intrgiue-laden journey to Shadwodale. Accompanying them is Marcus Wands (also known as "Marco Volo"), a bothersome but likeable little rogue. After leaving the Way Inn, the party heads for the Chauntean Monastery near Berdusk, where they have been promised safe shelter. Arrinving at the monastery. all seems pastoral and pleasant...but of course, things are never quite that simple. After escaping from the monastery, the PCs run afoul of King Azoun's Purple Dragons on the lookout for the infamous thief, Marco Volo. Only the timely intervention of a band of wandering entertainers enables the party to continue on its way. While on the road with Heino's Woodland Troupe, the characters learn the joys of being in a traveling repertory company, performing for a different audience each night. In the course of the adventure, the PCs also learn more about Marcus and his secrets - some of his secrets, anyway. There's still the matter of the mysterious letter, and that powerful artifact from another plane, the Dragonking's Eye . The adventure ends with Shadowdale in sight not to be reached, however, without a final confrontation with the notorious mage-assassin Felibarr Blacklance. This volume of the Marco Volo trilogy offers DMs the opportunity to run unusual encounters, and it calls for considerable role playing from all. Player characters cannot easily rely on their swords and spells to get them out of the brawls and misunderstandings that arise. What results is a dramatic but picaresque enterprise as the adventure continues!

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end. Adapted for Fantasy Grounds by: Jerome Lariotte

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the D&D Classics - AD&D 1E/2E ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 7x, 8x, or 10x
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • Graphics: Graphics card recommended
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Recommended:
    • OS: Windows 7x, 8x, or 10x
    • Processor: 2.0 GHz or higher processor
    • Memory: 4 GB RAM
    • Graphics: DirectX or OpenGL compatible card.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Minimum:
    • OS: 10.6.8 or newer
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • Graphics: Graphics card recommended
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
    • Additional Notes: This product uses a wine wrapper to simplify installation
    Recommended:
    • OS: 10.6.8 or newer
    • Processor: 2.0 GHz processor or higher
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0 compatible video adapter
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
    • Additional Notes: This product uses a wine wrapper to simplify installation
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