Revolutionary grand-scale RTS game played on maps of any 3D shape. It emphasizes base building and logistics, careful planning, and minimizes micro-management of units.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Gather feedback on core game-play features to improve it, while completing the game.”

Approximately how long will this game be in Early Access?

“We plan between 2 to 4 years.”

How is the full version planned to differ from the Early Access version?

“The Early Access version focuses on fun, well playable, multiplayer-only, strategy game, while the Full Release version focuses on additional content, singleplayer story campaign, and overall polish.”

What is the current state of the Early Access version?

“UW is currently fun multiplayer experience with most core mechanics already completed.
However, it is not yet a complete game. A lot of features and content still remain to be made.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Game design issues and feature requests can be discussed at our discord.

Technical issues can be reported at github.”
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Planned Release Date: To be announced

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About This Game

Any-Shape 3D Maps

Play on the surface of any 3D shape, such as a planet, potato, horseshoe, or gear. Perhaps several islands floating in void connected with small bridges. Perhaps a stuck clockwork.

Most places can be ambushed from many directions. Units may shoot across void, if visible and in range.

Determining the strategic value of various positions on the map is a crucial skill to master the game.

Resources In The World

There is over a dozen types of resources: raw ores, intermediate goods, and military parts.

All resources are on pallets or in boxes, existing directly in the world, and requiring transportation. Trucks are controlled automatically.

UW has no technology tree or research. Progression is achieved through acquiring or refining new resources.

Strategy Game, Not Action Game

The game supports up to few thousands of units on the battlefield. Therefore, you must focus on thoughtful planning and strategic placement of your armies.

Individual units micromanagement is avoided wherever possible. Units have no user-activated skills. Just attack-move or leave them alone, and the units will do the best, on their own.

Also ensure protection of your supply lines.

Virtual Reality

The unique maps of Unnatural Worlds make the game a perfect fit for virtual reality, marking it the first RTS game in VR.

You hold the world in one hand and issue commands to your units with the other hand.

Cross-play is possible.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some texts, voicelines, art, assets, code, and translations were made using generative AI. All carefully inspected by the developer.
No generative AI is used during gameplay.

Mature Content Description

The developers describe the content like this:

Tanks shooting at each other, at buildings, and blowing things off.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: x64, 4 threads
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.5, vram 4 GB
    • Storage: 15 GB available space
    • VR Support: OpenXR, recommended is valve index + controllers
    • Additional Notes: VR is optional
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: x64, 8 threads
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.5, vram 6 GB
    • Storage: 15 GB available space
    • VR Support: OpenXR, recommended is valve index + controllers
    • Additional Notes: VR is optional
    Minimum:
    • OS: Ubuntu 22
    • Processor: x64, 4 threads
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.5, vram 4 GB
    • Storage: 15 GB available space
    • VR Support: VR is available on Windows only
    • Additional Notes: Linux support is experimental
    Recommended:
    • OS: Ubuntu 22
    • Processor: x64, 8 threads
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.5, vram 6 GB
    • Storage: 15 GB available space
    • VR Support: VR is available on Windows only
    • Additional Notes: Linux support is experimental
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