Steam에서 GameCreator 애플리케이션을 가지고 있어야 실행할 수 있습니다.

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2024년 1월 19일
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다운로드 가능한 콘텐츠

Steam에서 GameCreator 애플리케이션을 가지고 있어야 실행할 수 있습니다.

黑之书 - Book of black 구매

 

콘텐츠 정보

This template is the official game template produced by GameCreator - Black Book. It is a real-time combat role-playing game template.

This template includes the functionalities of the GameCreator engine, as well as the core system and editor unique to the template. Usage difficulty: ★★★★★★★

Full game controller and SteamDeck support

Combat demonstration

The following are some demonstration effects of battles: melee professions, ranged professions, and team battles


Role and occupation

Multi character development and free career settings, allowing for the setting of team members who can be freely disbanded, allowing for the switching of controlled characters (default button T), and the ability to set whether teammates will actively attack.

Backpack system

An independent checkered backpack that supports repositioning and dropping from the backpack to the ground

Equipment system

The equipment provides multiple parameters that can be set. After carrying it, special settings such as automatic status and immune status can be attached, and random attributes can also be set

● Can set parts (such as head, body, weapons) and equipment categories (such as sword, hammer, staff, etc.)

● Can set the quality color of equipment

● You can set the events when wearing and removing equipment, such as obtaining a ghost to join the team and fighting for you after wearing it, and leaving the team after removing it

● It is possible to set a passive state, such as when a piece of equipment has an attack effect - after each attack, it increases its own attack speed and reduces the target's defense

● It is possible to change the style of the walking chart components after wearing them

Skill system

Skills provide a wide range of parameters to set, which can be used to create active skills, passive skills, single body attack skills, multi body attack skills, recovery skills, and so on

● Can create both active and passive skills

● Can create bullet screen skills (locking targets or pointing to directions)

● Can create individual target skills or AOE skills

● Can create skills that target enemies (such as attack skills) or our own skills (such as healing skills)

● Supports multiple combo moves, and the power and actions of each move can be set separately

● Support the creation of skills with attack effects

● Support the creation of special skills, such as attacking and repelling targets, sucking blood, rebounding damage, sprinting, blocking, etc

● Support custom setting elements and restraint effects (such as wind, water, thunder, earth)

● Support setting skills that can only be released if specified conditions are met

State system

Provides multiple parameter configurations

● Support for changes in attributes

● Supports stacking layers

● Support control class DEBUFF

● Supports DOT/HOT and can call custom events at each hop

● Support temporary hatred value changes (such as creating mocking skills)

● Supports multiple preset special effects

Combat system

● Allow setting default scene scaling ratios for both computer and mobile devices

● Free to turn on or off combat mode (hide teammates and main battle interface for use in creating storyline effects or non combat areas)

● Support setting whether teammates will leave the team after death

● Support setting storyline battles (continuing the game after death)

● Collision groups can be set, such as the default system where the protagonist and teammates will not touch (collision group=1)

● Customize the left and right mouse button functions on the computer (move, attack, skill)

● Supports running by pressing the SHIFT key (default key position), and can also use equipment/skills/status to improve default movement speed

● Enemy can be set to actively attack (based on alert range), passively attack, or not attack

● Support hate system, can set whether enemies choose targets based on the hate list

● When the enemy raises their hand to attack, if the target suddenly leaves the attack range, they will wave their hand in the air after dropping it

● Can set events after the target's death, such as creating kill missions or storyline monsters

Partial feature demonstration

● Changing part styles, correcting attack speed, and customizing combo effects for regular attacks after wearing equipment


● Pick up dropped equipment and items after killing enemies


● Using guards from the same camp (non teammates) to kill enemies



● You can set the enemy's alert range, non combat movement speed, and path (behavior), and start chasing after the enemy once they are detected

Advanced extensions

● Due to the engine's support for plugins and scripts, it can be freely extended on the basis of templates.

● More features waiting for you to experience!

Regarding the rules of material utilization

● Template built-in materials allow for commercial use

● If used for non GameCreator engines, it is necessary to purchase a professional version of GC software and indicate the source

● It is not allowed to resell slightly modified material versions, but free sharing is allowed and must be consistent with this rule

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: WIN7 SP1/WIN8/WIN10 X64
    • 프로세서: intel CORE i3-3200+
    • 메모리: 4 GB RAM
    • 그래픽: GT750及以上
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 1 GB 사용 가능 공간
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: WIN7 SP1/WIN8/WIN10 X64
    • 프로세서: intel CORE i5-4460+
    • 메모리: 16 GB RAM
    • 그래픽: GTX980及以上
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 5 GB 사용 가능 공간
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