Tool for creating puzzles interactively.
全部评测:
1 篇用户评测 - 需要更多用户评测来生成整体评价
发行日期:
2024 年 7 月 2 日
开发商:
发行商:
标签

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

使用 PuzzleScriptMIS

免费开玩
 

关于这款软件

PuzzleScriptMIS is a development tool for puzzle games that contains a level editor, a test mode, a solver and uniquely a transformer for PuzzleScript. The transformer functions as a new way for puzzle designers to find or refine levels for puzzle games.

How the transformer works:
Designers can specify transformation rules according to which a current level design is transformed. The transformation rules follow a similar syntax to PuzzleScript and should be very easy to pick up for anyone familiar with PuzzleScript. It extends the language by introducing the keyword choose.

choose 1 [Player | No Obstacle] -> [|Player]

This chooses, with equal probability, any match of [Player | No Obstacle] (provided there is one) and replaces it with [] according to the normal rules of PuzzleScript. Notice that this can lead to multiple possible subsequent transformations. For example, the following level could be transformed into two different choices:


The final outcomes are then ranked according to their difficulty and presented to the designer. In this very simple example, the level where the player is moved to the right is considered slightly more difficult than the level where the player is moved to the right. The difficulty metric is based on the number of states the fastest solver requires in order to find the solution, and does not always match human judgement. The transformer works best if the ratio of interesting levels is high in the search space and the levels need a moderately low number of steps to be solved. The following are example use cases of using a transformer for designing Sokoban puzzle games, but the techniques apply to other puzzle games.

Use case: Inspiration
In the following example, the designer restricts the transformer to only create 4x4 Sokoban levels with 4 crates and targets and no walls. The transformer takes as an input an initially empty 4x4 level and transforms it according to the following rule.

choose 1 [] -> [Player]
choose 4 [No Crate][No Target] -> [Crate][Target]



Use case: Make it solvable when stuck
In the user study, most designers got stuck at some point when designing a level by introducing or removing an object which made the level unsolvable. Surprisingly, instead of figuring out a way to make the design solvable again, they posed this as a problem to the transformer. The transformer did generic operations on the level as follows:

( move players and crates around )
choose 20 [Player | No Obstacle] -> []
or [Crate | No Obstacle] -> []
( randomly remove or add 10 walls with prob. 0.4 )
choose 5 option 0.5 [Wall] -> []
choose 5 option 0.5 [No Obstacle] -> [Wall]
( remove one crate/target pair if it exists and add one )
choose 1 [Crate][Target] -> [][]
choose 1 [No Wall No Player No Crate][No Wall No Player No Target] -> [Crate][Target]




Use case: Polish
The transformer can be used to polish certain things at the end, like finding the most difficult starting position of the player in a Sokoban level. Also, an often reoccurring problem is to know when to stop designing a level. The transformer can give you a level of confidence if it cannot find any simple transformations that would make the level significantly more interesting.

choose 1 [Player][No Wall No Crate] -> [][Player]



Use case: Backward design

The idea is to start with a solved level and transform the level using only valid moves (in reverse). For Sokoban you would write transform rules that pull the boxes instead of pushing them.

(add a placeholder to all crates)
[Crate] -> [Crate Placeholder]
(move the player around and let him push crates)
choose 50 [Player | No Obstacle] -> []
or [Player | Crate | No Obstacle] -> []
(replace crates with targets and placeholders with crates)
[Crate] -> [Target]
[Placeholder] -> [Crate]

系统需求

Windows
macOS
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 8
    • 内存: 1024 MB RAM
    • 存储空间: 需要 30 MB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
    最低配置:
    • 操作系统: 10.15
    • 处理器: Apple M1 or Intel Core M
    • 内存: 1024 MB RAM
    • 存储空间: 需要 30 MB 可用空间
    • 附注事项: The more working memory you have, the better the generator will run.
    推荐配置:

    消费者评测

    评测结果


    购得方式


    语言


    日期范围
    要查看某个日期范围内的评测,请在上方图表中点击并拖动选定的范围或是点击某特定时间柱。

    显示图表



    游戏时间
    按用户的游戏时间筛选此评测撰写时的评测:



    无最低限制无最高限制
    显示:
    显示图表
     
    隐藏图表
     
    筛选条件
    排除跑题评测活动
    游戏时间:
    无其他评测符合上述筛选条件
    调整上方筛选条件以查看其它评测
    加载评测中…