🎉 Introducing Norbert Ozdoba, our new Senior Game Engineer at Companion Group! 🚀 With over 16 years of experience in game development, Norbert specializes in Unreal Engine and C++. He has a rich history in the industry, having worked on multi-server, cloud-driven architectures for major clients like Microsoft and CCP Games at Hadean. Notably, he played a key role in EVE Aether Wars Phase II, simulating millions of entities and supporting over 6,000 players in live events. He also contributed to 4Experience, developing several VR experiences using Unreal Engine 4, and worked on gameplay mechanics and server-side solutions for Fractured Veil at Ironbelly Studios. Norbert's extensive technical skills and broad experience across various projects make him a valuable addition to our team. Please join us in giving him a warm welcome! 💙
Companion Group
Computer Games
London, England 10,254 followers
The most ambitious game studios in the world choose Companion as their companion
About us
We are experts at building Live Service games from concept to post launch. We understand what it takes to build games that stand the test of time and specialize in cost optimized server architecture, matchmaking, data analytics, security, networking and general multiplayer enablement. We hire and retain the best gameplay engineers in the world. The Companion Group prides itself on demonstrating knowledge via execution, expanding game studios teams with highly skilled Unreal Engine (C++), Unity (C#) and backend architecture and services engineers. Our team consists of some of the best developers from some of the biggest companies in the industry. We’re talking former Xbox, Amazon, Google, Tencent, EA, Improbable, Creative Assembly, Supermassive. Not only are we able to build fully customized solutions from scratch, but we have a deep understanding of the products available on the market, including popular services such as Playfab, Accelbyte and Gamesight as well as some of the lesser known options. So, whether you’re building a complex multiplayer or a deep narrative-driven single player experience, we’re here to help. Combine all of the above with our low overhead costs and you have the highest quality partner in the industry at a highly competitive rate. We live our dream every day by working with some of the largest and most successful games studios and publishers in the world.
- Industry
- Computer Games
- Company size
- 11-50 employees
- Headquarters
- London, England
- Type
- Privately Held
- Founded
- 2022
- Specialties
- Unreal Engine, C++, Unity, C#, .NET Framework, Backend Architecture, Backend Services, Project Management, Multiplayer, and Specialist Services
Locations
Employees at Companion Group
Updates
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We're looking for talented individuals passionate about games 📣 Open Roles: 🔹Online Client Lead Engineer 🔹Online Client Engineer 🔹Senior Web Developer Reach out to our talent team, Charles Mullins & Marina Koslinski Moreira, and let’s create gaming experiences together! 🚀
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🎯 CASE STUDY 🎯 Game Studio: Disruptive Games Publisher: Amazon Games 🔹 Companion Group provided a multi-disciplinary team consisting of project managers paired with both back-end and client-side engineers. The client team was responsible for the creation of core gameplay systems during early prototyping, general feature optimization, and tooling for UE5.2's procedural generation capabilities. In parallel, our back-end team set direction for server orchestration and player presence.
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🎉 Introducing Amine El Asraoui, our new Online Client Engineer at Companion Group! 🚀 Amine brings over seven years of game development experience, specializing in online technologies. He previously worked at Milestone s.r.l. (Embracer Group), where he developed in-game features for major titles such as Ride5, Hotwheels Unleashed and SBK22. Before that, Amine was at RORTOS S.R.L., contributing to UI and backend development for Real Flight Simulator. His passion for creating engaging online experiences makes him a perfect fit for our team. Please join us in giving him a warm welcome! 💙
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🔷 We specialise in engineering and production for studios building Live Service games, including backend and client game development (Unreal and Custom Engine). 🔷 Whether its PC, Console, Mobile, VR or cross-platform, the team have decades of experience. We're all ex-AAA and come from such major game studios such as: Epic Games, Electronic Arts (EA), Xbox, Amazon Games, Creative Assembly, Playground Games, Ubisoft, Supermassive Games Ltd, Improbable, Google and more. We're excited to discuss how we can support your projects. Feel free to reach out to Vitor De Magalhaes and choose Companion Group as your companion 💙
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🎉 Introducing Slavi Angelov, our new Online Client Engineer at Companion Group! 🚀 With nearly a decade of experience, Slavi started as a software engineer before moving into game development. At Milestone s.r.l., he built tools that significantly improved online services and optimized game features, such as leaderboards and vehicle statistics. He has worked across various game areas, including multiplayer, time trial, crossplay, and player statistics, and has collaborated closely with design and QA to meet industry standards. At Discovery Inc., Slavi designed an automatic catalog extraction service and built core network communication layers for cross-platform mobile applications, delivering key services to millions of users and demonstrating his broad technical expertise. Please join us in giving him a warm welcome! 💙
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We're looking for talented individuals passionate about games 📣 Open Roles: 🔹Online Client Lead Engineer 🔹Online Client Engineer 🔹Senior Web Developer Reach out to our talent team, Charles Mullins & Marina Koslinski Moreira, and let’s create gaming experiences together! 🚀
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At Companion Group, we understand that #MentalHealthMatters 💚 In honor of #WorldMentalHealthDay on october 10th, we reaffirm our commitment to raising awareness and breaking the stigma surrounding mental health. Our dedication extends beyond words as we actively prioritize mental well-being in our workplace: ✅ We’ve partnered with Safe In Our World, an organization dedicated to mental health support within the gaming industry 🎮 Through this partnership, we actively promote resources and provide our team with mental health training to ensure everyone feels supported. ✅ We've also developed initiatives to create a healthy, balanced work environment where employees can seek help, take mental health breaks 🧘 and access professional resources when needed. Last year, our Talent Acquisition Lead, Charles, worked with Safe In Our World to share a deeply personal article on Borderline Personality Disorder (BPD), shedding light on how we can better support each other. Let’s continue breaking the stigma and ensuring no one feels alone. 📖 You can read Charlie’s article here: ➡️https://lnkd.in/e3UQvF3w 🎧 You can listen to Charlie’s podcast here: ➡️https://lnkd.in/d9W_qBnx
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🎉 Introducing Marina, our new Talent Acquisition Partner at Companion Group! 🚀 Marina joins us with over five years of experience in HR and recruiting, predominantly in the gaming industry. She most recently spent three years at Blue Gravity Studios, an independent PC game developer. Marina has a proven ability to connect top talent with the right opportunities, and her passion for finding the best fits for our team will be a valuable asset as we grow. Please join us in giving her a warm welcome! 💙