We’re sad to have to share this post from Russ Clarke, Payload’s CEO. Unfortunately we will be parting ways with some of our incredible team. We will be doing everything we can to support them to find new opportunities in the games industry. Everyone facing redundancy is a fantastic colleague and some of those impacted are listed below. If you have any suitable opportunities please reach out to them, or contact Khally (Payload’s Director of People and Culture) who can pass on any interesting opportunities. Alana Ah Tani - Studio Administrator David Wilson - Artist Lewis Kielthy - Junior Designer Matthew Guest - Community Manager Matthew M. - Sound Designer
With a heavy heart, I have to report that Payload has not managed to avoid the struggles affecting the wider games industry, and we have now confirmed a round of redundancies affecting about 25% of the team. We tried very hard to avoid this, and I won't pretend that we got everything right over the last few years - but ultimately the games market has been very tough in recent times, and shows little sign of getting easier. Small independents like us have no protection from this, other than 'nailing it' every time, which is much easier said than done. Payload will carry on, and bounce back from this, I firmly believe; but it's a hard road and it will stay hard for a good while longer. TerraTech and TerraTech Worlds will continue to be maintained and developed without interruption - we thank our wonderful community for their support, and we wish the best to those amazing co-workers with whom we have shared this incredible journey, but must now regretfully part ways. To anyone who is hiring: some of the people affected are open to offers, and we'll post a list from Payload Studios shortly. They are all fantastic, so please look out for that and get in touch if you have a suitable opening.