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Pervasive Media Studio

Pervasive Media Studio

Technology, Information and Media

The Pervasive Media Studio is a creative technologies collaboration between the Watershed, UWE & University of Bristol

About us

The Pervasive Media Studio hosts a brilliant community of over 150 artists, creative companies, technologists and academics exploring experience design and creative technology. It is a collaboration between Watershed, University of Bristol and UWE Bristol. "It's a world of amazingness and wonder. If Willy Wonka existed, he'd be jealous of it :)" Kieron Kirkland, former Magician-in-residence Our projects can be cultural or commercial and span play, robotics, location-based media, food, connected objects, interactive documentary and new forms of performance. We test our projects as early as possible and iterate. "The coming together of academic, the arts and tech people is really producing some pretty special projects. Every Friday they hold an Open Studio which is strongly recommended if you are in the area. They have a lunchtime speaker, plus the opportunity to meet the teams and learn about their projects." James Parton, Director of Twilio, Europe We are based within Watershed on Bristol's historic dockside. We have an open plan Studio with a culture of generosity, curiosity and interuptability. We believe that by clustering together people from a broad range of backgrounds, with differing skills, experiences and opinions, all of our ideas get better. “I've never come back from @wshed @PMStudioUK without wanting to move to Bristol!” Annette Mees, Artist, director and maker of adventures via Twitter For general enquiries contact us at studio@watershed.co.uk

Industry
Technology, Information and Media
Company size
11-50 employees
Headquarters
Bristol
Type
Partnership
Specialties
Technology, Creative Industries, Collaboration, Professional Development, Academic Research, R&D, and Research

Locations

Employees at Pervasive Media Studio

Updates

  • Join Pervasive Media Studio residents The Peeps for a whirlwind tour of what they've been up to in recent months in their endlessly weird world of Generative AI projects. From arty digital plotters to AI game shows via deep-fake movie spoofs, they've had an interesting few months. Whether you're an artist, technologist, storyteller, or just Gen AI-curious, this talk is for you. They'll be diving into the creative (and sometimes chaotic) possibilities of these tools - sharing what they've learned, what’s surprised them, and where things might be headed next. Expect demos, experiments, and plenty of room for discussion about how AI is reshaping creative work. Come along and get inspired - or at least mildly unsettled. The Pervasive Media Studio is a partnership between the Watershed, University of the West of England and University of Bristol. The lunchtime talks are partly supported by MyWorld, a project led by the University of Bristol to support creative industries in the region. Watershed is supported by Arts Council England.

     High Adventures in Gen-AI || The Peeps || Watershed

    High Adventures in Gen-AI || The Peeps || Watershed

    www.linkedin.com

  • Pervasive Media Studio reposted this

    View profile for Eirini Lampiri

    XR Creative Director | Production and Costume Designer | Maker | Tech Skeptic! Passionate to combine Physicality and Virtuality! Pervasive Media Studio Resident | Fund-winning | XR Award Shortlisted!

    🎨𝗟𝗮𝘀𝘁 𝗺𝗼𝗻𝘁𝗵, 𝗜 𝗱𝗶𝘀𝗰𝗼𝘃𝗲𝗿𝗲𝗱 𝗷𝘂𝘀𝘁 𝗵𝗼𝘄 𝘀𝗮𝘁𝗶𝘀𝗳𝘆𝗶𝗻𝗴 𝗶𝘁 𝗶𝘀 𝘁𝗼 𝗽𝗹𝗮𝘆 𝘄𝗶𝘁𝗵 𝘀𝗵𝗶𝗳𝘁𝗶𝗻𝗴 𝗰𝗼𝗹𝗼𝗿𝘀 𝘁𝗵𝗮𝘁 𝗿𝗲𝘀𝗽𝗼𝗻𝗱 𝘁𝗼 𝗺𝗼𝘃𝗲𝗺𝗲𝗻𝘁! ✨🌈 In February, I showcased two interactive light installation prototypes that I have been developing with Julia Ronneberger at Pervasive Media Studio's 𝗙𝗶𝗿𝘀𝘁 𝗙𝗿𝗶𝗱𝗮𝘆, organized as part of the 𝗕𝗿𝗶𝘀𝘁𝗼𝗹 𝗟𝗶𝗴𝗵𝘁 𝗙𝗲𝘀𝘁𝗶𝘃𝗮𝗹. It was really refreshing to 𝘀𝘁𝗲𝗽 𝗼𝘂𝘁 of the 𝗩𝗥-𝗯𝗮𝘀𝗲𝗱 𝗿𝗲𝗮𝗹𝗺 of XR immersive environments and explore new ways in which technology meets the physical world - becoming a 𝘁𝗼𝗼𝗹 𝗳𝗼𝗿 𝗰𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆 𝗽𝗹𝗮𝘆, 𝗰𝗼𝗻𝗻𝗲𝗰𝘁𝗶𝗼𝗻, 𝗮𝗻𝗱 𝗰𝗼𝗹𝗹𝗮𝗯𝗼𝗿𝗮𝘁𝗶𝗼𝗻. Taking my learnings from 𝗽𝗵𝘆𝗴𝗶𝘁𝗮𝗹 𝗲𝘅𝗽𝗲𝗿𝗶𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻𝘀 𝘄𝗶𝘁𝗵 𝗺𝗮𝗿𝗴𝗶𝗻𝗮𝗹𝗶𝘇𝗲𝗱 𝗰𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝗶𝗲𝘀, I was excited to translate them into installation concepts that invite people to test and speculatively co-design how these public installations could 𝗹𝗼𝗼𝗸 𝗮𝗻𝗱 𝗳𝗲𝗲𝗹 𝗹𝗶𝗸𝗲. During this colorful and immersive evening, we invited attendees to experiment with an 𝗶𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝘃𝗲 𝗰𝘂𝗯𝗲 𝘁𝗵𝗮𝘁 𝗰𝗵𝗮𝗻𝗴𝗲𝗱 𝗰𝗼𝗹𝗼𝗿𝘀 𝗯𝗮𝘀𝗲𝗱 𝗼𝗻 𝗵𝗼𝘄 𝘁𝗵𝗲𝘆 𝗺𝗼𝘃𝗲𝗱 𝗮𝗻𝗱 𝗵𝗮𝗻𝗱𝗹𝗲𝗱 𝗶𝘁. This prototype is part of our ongoing exploration of an 𝗼𝘂𝘁𝗱𝗼𝗼𝗿 𝗶𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝘃𝗲 𝗶𝗻𝘀𝘁𝗮𝗹𝗹𝗮𝘁𝗶𝗼𝗻, where people will need to 𝗮𝗰𝘁𝗶𝘃𝗲𝗹𝘆 𝗲𝗻𝗴𝗮𝗴𝗲 𝘄𝗶𝘁𝗵 𝗼𝗻𝗲 𝗮𝗻𝗼𝘁𝗵𝗲𝗿, 𝘁𝗲𝘀𝘁𝗶𝗻𝗴 𝗮𝗻𝗱 𝗲𝘅𝗽𝗮𝗻𝗱𝗶𝗻𝗴 𝘁𝗵𝗲𝗶𝗿 𝗰𝗼𝗺𝗺𝘂𝗻𝗶𝗰𝗮𝘁𝗶𝗼𝗻 𝗮𝗻𝗱 𝗰𝗼𝗹𝗹𝗮𝗯𝗼𝗿𝗮𝘁𝗶𝗼𝗻 𝘀𝗸𝗶𝗹𝗹𝘀 to collectively create a dynamic, ever-changing sculpture. We also tested the idea of 𝗹𝗮𝗿𝗴𝗲-𝘀𝗰𝗮𝗹𝗲 𝘁𝗿𝗮𝗻𝘀𝗽𝗮𝗿𝗲𝗻𝘁 𝗳𝗿𝗮𝗺𝗲𝘀 placed in community-significant locations, inviting people to write or draw their 𝗵𝗼𝗽𝗲𝘀, 𝗱𝗿𝗲𝗮𝗺𝘀 𝗮𝗻𝗱 𝗮𝘀𝗽𝗶𝗿𝗮𝘁𝗶𝗼𝗻𝘀 𝗳𝗼𝗿 𝘁𝗵𝗲 𝗳𝘂𝘁𝘂𝗿𝗲 𝗼𝗳 𝘁𝗵𝗼𝘀𝗲 𝘀𝗽𝗮𝗰𝗲𝘀. By the end of the night, we had a 𝘃𝗶𝗯𝗿𝗮𝗻𝘁 𝗰𝗼-𝗰𝗿𝗲𝗮𝘁𝗲𝗱 𝘀𝘁𝗿𝗲𝗲𝘁 𝗮𝗿𝘁-𝘀𝘁𝘆𝗹𝗲 𝗱𝗼𝗼𝗱𝗹𝗲 𝗯𝗼𝗮𝗿𝗱, that captured the imagination and collective expression of the First Friday attendees. Excited to keep developing these ideas and pushing the boundaries of interactive storytelling and play in public spaces! 🚀 #BristolLightFestival #InteractiveArt #LightInstallation #BristolLightFestival #Phygital #Collaboration #CommunityWork #ImmersiveExperiences

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  • The games industry is a huge global behemoth, yet one noted for its regular cycle of growth and destruction where sections of the industry burn up and are re-born anew, sadly often with collateral damage of the people involved. However, following a boom a couple of years ago, the industry is currently seeing one of its most destructive cycles of loss where jobs, projects, studios and more are being burned. What has caused this intensive cycle and what can you do if you want to get into the industry now? Well, one of the things is - start your own games studio! In this talk, games industry veteran, Dr Tomas Rawlings, will run though what is happening now and what opportunities might emerge from the sad losses we're seeing. The Pervasive Media Studio is a partnership between the Watershed, University of the West of England and University of Bristol. The lunchtime talks are partly supported by MyWorld, a project led by the University of Bristol to support creative industries in the region. Watershed is supported by Arts Council England.

    The Game Industry's Phoenix || Dr. Tomas Rawlings || Watershed

    www.linkedin.com

  • Pervasive Media Studio reposted this

    View profile for richard norton

    writes stuff | concept cruncher | makes AI things, vids, music and NFTs | cofo The Peeps | resident Pervasive Media Studio | AI trainer | BIMA community lead - Bristol and South West

    ALERT, ALERT! The Peeps' AI Talk in Bristol. 1pm -2pm, Friday 21 March. High Adventures in Gen AI. At our base at the Pervasive Media Studio in The Watershed in Bristol. Showcasing what goes on behind the scenes and screens of our recent collaborations. Come along for the fun. There's every chance they'll be prizes! Eve Rickhuss Emma Wharton Love Pervasive Media Studio Seth Jackson David Henderson Zoë Shepherd Alice Violet Daisy North Julian Burrett David Chandler David Wain-Heapy Briony Phillips Helena Roberts Roxanne Fisher Ben Rogers Saskia Jury Auriole Prince Ben Shorrock

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  • In digital worlds, ever dominated by screens and proliferating virtual landscapes, what happens to our communications and communities in the face of blurry images? From smartphone applications promising AI interventions that unblur photos to the flow of faster internet speeds that banish rendering and buffering in even higher definition images, the desire for a blur-free world constantly meets its limits in ‘imperfect’ images. Blurry Logics will explore the history of blurred images to understand how and why they have been a focal point for such consternation as well as alternative aesthetic delight. Dr Laurence Kent is a Lecturer in Digital Film & Television at the University of Bristol. He has published and presented on various topics within film theory and philosophy, from Deleuzian ethics, experimental cinema, Hollywood action film, archiving practices, and anticolonial aesthetics. His articles and book reviews have appeared in Film-Philosophy, Alphaville, Studies in World Cinema, Pli: The Warwick Journal of Philosophy, Frames Cinema Journal, and Cinema: Journal of Philosophy and the Moving Image, amongst others. His current research explores forms of contingency and noise within screen media. The Pervasive Media Studio is a partnership between the Watershed, University of the West of England and University of Bristol. The lunchtime talks are partly supported by MyWorld, a project led by the University of Bristol to support creative industries in the region. Watershed is supported by Arts Council England.

    Blurry Logics || Dr. Laurence Kent || Watershed

    www.linkedin.com

  • Deepwood is a new immersive audio project by Bristol-based company, Mechanimal. It's at prototype stage, supported by Digital Catapult in partnership with KWMC. What if the pattern recognition ability of AI could help us gain deeper insights into nature? Deepwood explores how plant biosensors, machine learning and spatial audio can take us closer to the hidden world of activity inside trees. The project explores the creation of a new deep-listening experience - a live, audio-based encounter with a tree, based on real-time plant data. Can machine learning help develop an experience whereby the tree is orchestrating the sounds that we hear? How can we transform tree data into imaginative, emotive soundscapes around the tree? The talk is delivered by project creative director Tom Bailey, and plant biosensor/ machine learning designer, Danilo Oliveria Vaz. Tom is a performance artist and immersive experience designer, based at the PM Studio. He creates work through award-winning company Mechanimal. Danilo is an independent researcher of the emerging field of interspecies communication, working with biosensing and AI towards new ways for us to perceive and interact with the more-than-human world. The Pervasive Media Studio is a partnership between the Watershed, University of the West of England and University of Bristol. The lunchtime talks are partly supported by MyWorld, a project led by the University of Bristol to support creative industries in the region. Watershed is supported by Arts Council England.

    Deepwood - Wild Tree Listening || Tom Bailey & Danilo Olivera Vaz || Waters

    Deepwood - Wild Tree Listening || Tom Bailey & Danilo Olivera Vaz || Waters

    www.linkedin.com

  • Pervasive Media Studio reposted this

    View organization page for Sony

    1,236,733 followers

    すべての人が楽器を楽しめる世界を作るハッカソン開催🎶 イギリス・ブリストルで2024年9月22日から24日にかけて「Sony Assistive Musical Instrument Hackathon In partnership with Paraorchestra, Drake Music, Watershed and MyWorld」が開催されました。 本ハッカソンは、誰もが楽しめる「ゆる楽器」をソニーグループと協働開発している(株)ソニー・ミュージックエンタテインメントが主催。 イギリスでアクセシブル・ミュージック・テクノロジー(障がいの有無に関わらず、すべての人の利用しやすさ、音楽活動のしやすさを実現させるテクノロジー)を使った楽器開発のパイオニアであるDrake Musicを中心に、技術者、音楽家、イノベーターが集まり、音楽の世界にすべての人がアクセス可能とする革命を起こすことを目指し、ブリストルを拠点とした、障がいの有無にかかわらないインクルーシブなオーケストラ団体Paraorchestraのプロミュージシャンを対象に、最先端のアクセシビリティに配慮した楽器の設計・開発を行いました。 その様子をぜひ動画でご覧ください🎻 1.Title:Sony Assistive Musical Instrument Hackathon -アクセシブルな楽器ハッカソン in イギリス・ブリストル | 公式動画 https://lnkd.in/giDamna4 2.Title:Sony Assistive Musical Instrument Hackathon -アクセシブルな楽器ハッカソン in イギリス・ブリストル(音声解説付き) | 公式動画 https://lnkd.in/gj-Z-Cz5  #ソニー #Sony #ゆる楽器 #ゆるミュージック #インクルーシブデザイン #音楽 #SonyAssistiveMusicalInstrumentHackathon

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  • Pervasive Media Studio reposted this

    View profile for Lucy Reeves Khan

    Passionate about Play and the positive affect it has in the world. Co-creating with communities to develop an accessible, cost effective, participatory festival- Window Wanderland

    I'm really excited to be part of the Watershed's First Friday event in association with Bristol Light Festival. I'll be running a meditative papercutting workshop and sharing the Window Wanderland story. Thanks to the Pervasive Media Studio for organising and for letting me get involved alongside some other great creatives. Anyone can drop in to say hi and see what we're up to from 5-7pm tonight. https://lnkd.in/e7T2Ct6p

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  • In today’s fast-paced digital landscape, the convergence of creativity and technology represents not just a trend but a burgeoning sector ripe with opportunities. To prepare young people for careers in this dynamic field, my research delves into the essential skills and opportunities necessary for success in creative technology. Drawing from my background as a creative practitioner, alongside my experience in education, I aim to illuminate the need for collaboration to redefine education and career development for a dynamic workforce for creative technology and the wider cultural sector. Frazer Meakin is a creative professional and resident of the Pervasive Media Studio with a background in theatre and film. With over a decade of experience as a facilitator and educator, he works passionately with young people to develop skills for careers in creative technologies, informed by his 10-month research fellowship with the Watershed Talent Development Team and MyWorld. He was recently recognised as a ‘Tech4Good Champion for the South West,’ Frazer is committed to using technology for social impact and supports organisations and educators through consultancy, designing tailored, engaging workshops that connect creativity and technology. The Pervasive Media Studio is a partnership between the Watershed, University of the West of England and University of Bristol. The lunchtime talks are partly supported by MyWorld, a project led by the University of Bristol to support creative industries in the region. Watershed is supported by Arts Council England.

    Shaping Tomorrow: Bridging Youth Aspirations with Industry Innovations

    www.linkedin.com

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