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Pixvana Unveils 'VR Casting' Content Distribution Feature

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Pixvana has unveiled ‘VR Casting’, its targeted content distribution feature that allows content creators to easily create VR content for use on various different headsets and share them, all through the SPIN Studio platform and in a targeted manner to a specific headset group, like the HTC Vive, Gear VR, Oculus Rift, or others. Specifically, the SPIN Studio platform and SPIN Play app, which is needed to do the pairing before sending off the content, are both compatible with the HTC Vive, Oculus Rift, Gear VR, Daydream View, Oculus Go, and all Windows Mixed Reality headsets, with the SPIN Play app downloadable from the Oculus Store, Google Play, and Steam.

Using SPIN Studio, creators can do what Pixvana is referring to as “pairing and sharing,” which is as the name suggests the act of pairing their content with specific headset platforms, and then “sharing” that content with the platform, essentially allowing them to streamline the whole process of pushing out apps to a wider audience. Creators push the content to SPIN Play through the SPIN Studio platform, and users download the SPIN Play app on their devices or systems or whatever is powering their headset, and can enjoy any content within.

Though virtual reality technology is widely noted as being used mostly with games, VR Casting and SPIN Studio/Spin Play platform could be great for multiple avenues, such as film events, business presentations, sports training and more. To be clear, SPIN Studio itself is not new, but the SPIN Play app is as this is how the VR Casting feature works, so the two were launched alongside each other this afternoon. According to Pixana the whole setup for pushing content will be a simple tool with a robust set of features to use, likely making this an invaluable tool for anyone who wants to create content for the virtual reality landscape, especially if they want to reach more users and consumers with less effort since they won’t have to be creating content for each separate platform. This makes things a time-saver for creators, and users end up getting access to the content much faster, so it seems to work out for everyone.

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