Sony can learn a lot from Astro Bot's massive success

Astro Bot key art
(Image credit: Team Asobi / Sony Interactive Entertainment)

After the Concord disaster – the most expensive blunder in recent gaming history – Sony can find some solace in the runaway success of a very different PS5 game. Astro Bot was released on Friday and immediately became the second-highest scoring game of the year on the review aggregator Metacritic, with an average of 94/100 putting it just a point behind Elden Ring: Shadow of the Erdtree. 

Of course, Concord with Astro Bot are different genres and with very different budgets. But the huge disparity in how they've been received could teach Sony some lessons for the future.

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Joe Foley

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.

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