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We've documented 25 accessibility features for Caravan SandWitch, including Low Pressure, No Quick Reactions, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Navigation but it also has features in Reading, Visual, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Caravan SandWitch accessibility 4 months ago.
Accessibility Notes
Text is high in contrast and the UI can be increased in size, but not to a point where text is greater than 1/20th of screen height in all instances.
While you are given clear objectives and navigating to them using the minimap is fairly straightforward, once you get to the objective location what to do is not always made totally clear.
There is a button you can press which sends out a sonar-style pulse, highlighting with a white circle and a stereo audio cue the position of any interactive objects.
Game Details
Release Date: 12/09/2024
Price: 20% Off
Out Now: PC, PS5 and Switch
Skill Rating: 7+ year-olds
Players: 1
Genres: Adventure, Narrative (Communication, Puzzle and Traversal)
Accessibility: 25 features
Components: 3D Third-Person, Cartoon and Open World
Developer: Sand Witch Dev (@SandWitchDev)
Costs: Purchase cost
Controls
We've documented 8 accessibility features for Controls in Caravan SandWitch which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Caravan SandWitch, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Submerged Hidden Depths (17 Controls Features)
- Tchia (11 Controls Features)
- Mythwrecked: Ambrosia Island (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Caravan SandWitch which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Caravan SandWitch, and offer accessibility features for Difficulty:
- Concrete Genie (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Caravan SandWitch which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Caravan SandWitch, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Submerged Hidden Depths (9 Getting Started Features)
- Mail Time (7 Getting Started Features)
- Tchia (7 Getting Started Features)
- Sword of the Sea (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Caravan SandWitch which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Caravan SandWitch, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Lil Gator Game (6 Reading Features)
- Knights And Bikes (6 Reading Features)
- Mail Time (5 Reading Features)
- Submerged Hidden Depths (5 Reading Features)
Navigation
We've documented 5 accessibility features for Navigation in Caravan SandWitch which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Audible Directional Cues: Additional in-game audio cues that indicate where to go next and how close you are to arriving. This is offered as a sonar-style ping with positional/stereo audio and volume to guide you in the right direction. This is useful for blind players.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Caravan SandWitch, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- The Legend of Zelda: Tears of the Kingdom (7 Navigation Features)
- Submerged Hidden Depths (7 Navigation Features)
- Sable (7 Navigation Features)
- The Legend of Zelda: Breath of The Wild (7 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Caravan SandWitch which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Caravan SandWitch, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Mythwrecked: Ambrosia Island (7 Visual Features)
- Tchia (7 Visual Features)
- Sable (7 Visual Features)
- Mail Time (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Caravan SandWitch which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Caravan SandWitch, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Mythwrecked: Ambrosia Island (3 Audio Features)
- Lil Gator Game (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall