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We've documented 25 accessibility features for Goodbye Volcano High, including Fully Voiced (Or No Speech), Large Subtitles, Adjust Speed, No Repeated Pressing and Play Without Hearing. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Visual, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Goodbye Volcano High accessibility 18 months ago. It was re-examined by Andy Robertson and updated a year ago.
Accessibility Notes
You can also select Slow Dialogue Mode. You can also opt for Autoplay of subtitles. You can turn on Coloured Names for subtitles, as well as adjust the Opacity and Subtitle Colour. Subtitles offer a graphical indication of the emotions that go with each response - fire behind angry ones, sparkles behind excited ones, split-in-half boxes behind disconnecting ones.
There's an Affinity map where you can check on the relationships with different characters.
Although the majority of the game is voiced, there is a section where you are playing a game within the game. In this section, the dialogue is not fully voiced. Text messaged and forum notices are also not voiced.
Some text within the text message chat function is significantly smaller and harder to read.
Game Details
Release Date: 29/08/2023
Out Now: PC, PS4 and PS5
Skill Rating: 12+ year-olds
Players: 1
Genres: Narrative, Point-and-Click, Rhythm (Adventure and Communication)
Accessibility: 25 features
Components: 2D Side-On and Cartoon
Developer: Ko Op Mode (@KoOpMode)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Goodbye Volcano High which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Goodbye Volcano High, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- The Wreck (13 Controls Features)
- No Longer Home (12 Controls Features)
- Stray Gods: The Roleplaying Musical (11 Controls Features)
- Phoenix Wright Ace Attorney (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Goodbye Volcano High which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Goodbye Volcano High, and offer accessibility features for Difficulty:
- She Dreams Elsewhere (3 Difficulty Features)
- Kraken Academy (2 Difficulty Features)
- Lovebirb (2 Difficulty Features)
- A Musical Story (2 Difficulty Features)
Getting Started
We've documented 5 accessibility features for Getting Started in Goodbye Volcano High which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Assisted Recall for Narrative and Dialogue: The game enables you to review the history of conversations or provides highlights of the information you gather in a form you can review.
Similar Games With More Accessibility Features for Getting Started
If you want to play Goodbye Volcano High, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Signs of the Sojourner (10 Getting Started Features)
- Lil' Guardsman (9 Getting Started Features)
- Dordogne (9 Getting Started Features)
- Stray Gods: The Roleplaying Musical (8 Getting Started Features)
Reading
We've documented 6 accessibility features for Reading in Goodbye Volcano High which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Goodbye Volcano High, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Lil' Guardsman (7 Reading Features)
- Return to Monkey Island (7 Reading Features)
- Wayward Strand (7 Reading Features)
- As Dusk Falls (7 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Goodbye Volcano High which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Goodbye Volcano High, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Thirsty Suitors (7 Navigation Features)
- Stray Gods: The Roleplaying Musical (6 Navigation Features)
- Lil' Guardsman (5 Navigation Features)
- Boyfriend Dungeon (5 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Goodbye Volcano High which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Visual
If you want to play Goodbye Volcano High, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Signs of the Sojourner (9 Visual Features)
- Lil' Guardsman (8 Visual Features)
- Upheaval (7 Visual Features)
- Dodgeball Academia (7 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Goodbye Volcano High which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and Ellen Robertson