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We've documented 18 accessibility features for Grim Fandango Remastered, including Fully Voiced (Or No Speech), Low Pressure, No Quick Reactions, No Button Combos and No Repeated Pressing. Its accessibility is strongest in Getting Started and Controls but it also has features in Reading, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andrea Walney, first checked Grim Fandango Remastered accessibility 2 years ago.
Accessibility Notes
You can choose voice only, voice and subtitles, or subtitles only.
You can change the camera system from camera orientated to tank controls which move the character in their local direction and is not affected by camera angles.
Game Details
Release Date: 30/10/1998, updated in 2015
Out Now: Android, Mac, PC, PS Vita, PS4, Switch, Xbox One and iOS
Skill Rating: 12+ year-olds
Players: 1
Genres: Point-and-Click (Adventure, Narrative, Puzzle and Role-Play)
Accessibility: 18 features
Components: 2D Side-On and Hand-Made
Developer: Double Fine (@DoubleFine)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Grim Fandango Remastered which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Grim Fandango Remastered, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Shadows Over Loathing (12 Controls Features)
- Norco (8 Controls Features)
- Firewatch (7 Controls Features)
- The Last Case of Benedict Fox (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Grim Fandango Remastered which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Grim Fandango Remastered, and offer accessibility features for Difficulty:
- Norco (3 Difficulty Features)
- Betrayal at Club Low (2 Difficulty Features)
- Shadows Over Loathing (2 Difficulty Features)
- The Last Case of Benedict Fox (2 Difficulty Features)
Getting Started
We've documented 6 accessibility features for Getting Started in Grim Fandango Remastered which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Grim Fandango Remastered, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Norco (10 Getting Started Features)
- Don't Escape: 4 Days to Survive (9 Getting Started Features)
- Shadows Over Loathing (8 Getting Started Features)
- Frequency Missing (7 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Grim Fandango Remastered which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Grim Fandango Remastered, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Return to Monkey Island (7 Reading Features)
- Pig Detective 3: Death on Detox Island (7 Reading Features)
- Don't Escape: 4 Days to Survive (6 Reading Features)
- Clam Man 2: Headliner (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Grim Fandango Remastered which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Grim Fandango Remastered, and offer accessibility features for Navigation:
- Norco (6 Navigation Features)
- Shadows Over Loathing (5 Navigation Features)
- Firewatch (3 Navigation Features)
- Clam Man 2: Headliner (2 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Grim Fandango Remastered which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Grim Fandango Remastered, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Frequency Missing (8 Visual Features)
- Shadows Over Loathing (6 Visual Features)
- Return to Monkey Island (5 Visual Features)
- Clam Man 2: Headliner (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Grim Fandango Remastered which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Grim Fandango Remastered, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Clam Man 2: Headliner (2 Audio Features)
- Return to Monkey Island (2 Audio Features)
- The Last Case of Benedict Fox (2 Audio Features)
- Norco (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andrea Walney