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We've documented 14 accessibility features for Gris, including No Repeated Pressing, Play Without Hearing, High Contrast, Fully Subtitled (Or No Speech) and No Reading. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Reading, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Jonah Monaghan, first checked Gris accessibility 3 years ago. It was re-examined by Andy Robertson and updated 2 years ago.
Game Details
Release Date: 13/12/2018, updated in 2022
Price: 80% off
Out Now: Android, Apple TV, Mac, PC, PS4, PS5, Switch, Xbox One, Xbox X|S and iOS
Skill Rating: 8+ year-olds
Players: 1
Genres: Narrative, Platform and Adventure
Accessibility: 14 features
Components: 2D Side-On
Developer: Nomada Studiobcn (@NomadaStudiobcn)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Gris which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Gris, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Iris and the Giant (10 Controls Features)
- Ynglet (10 Controls Features)
- Celeste (10 Controls Features)
- Ruya (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Gris which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Gris, and offer accessibility features for Difficulty:
- Disney Illusion Island (3 Difficulty Features)
- Ynglet (3 Difficulty Features)
- The Snowgardens (2 Difficulty Features)
- Oddworld Soulstorm (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Gris which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Gris, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Disney Illusion Island (7 Getting Started Features)
- Celeste (7 Getting Started Features)
- Ruya (6 Getting Started Features)
- Spiritfarer (6 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Gris which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Gris, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Artful Escape (7 Reading Features)
- Super Mario Galaxy (7 Reading Features)
- Heaven's Vault (7 Reading Features)
- Disney Illusion Island (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Gris which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play Gris, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Spiritfarer (5 Navigation Features)
- Selini (4 Navigation Features)
- Schim (4 Navigation Features)
- Ruya (4 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Gris which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Similar Games With More Accessibility Features for Visual
If you want to play Gris, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Iris and the Giant (9 Visual Features)
- Ruya (8 Visual Features)
- Cyber Shadow (7 Visual Features)
- Spiritfarer (7 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Gris which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Gris, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- PixelJunk Eden (4 Audio Features)
- Disney Illusion Island (3 Audio Features)
- Schim (3 Audio Features)
- Lost Words: Beyond the Page (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @JonahMonaghan and Andy Robertson