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We've documented 24 accessibility features for Lemmings, including Fully Voiced (Or No Speech), Large Text, Adjust Speed, No Quick Reactions and No Button Combos. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Visual, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Lemmings (Series) accessibility 2 years ago.
Accessibility Notes
The lemmings automatically enter every stage after a few seconds, so you only have a limited time to prepare actions and figure out your plan before they begin moving, which they do automatically.
The levels are relatively straightforward, but in some cases, it can be hard to see specific objects as many items are of a similar colour. Additionally, some objects are quite small. as it is played on a 2D plane, you can always see the entire level.
When a lemming dies due to falling, a small patch of blood appears, and this remains there for the rest of the level and cannot be disabled.
Game Details
Release Date: 14/02/1991, updated in 2018
Out Now: Android, Mac, PC, PS Vita, PS2, PS3, PSP and iOS
Skill Rating: 7+ year-olds
Players: 1
Genres: Sequencing, Traversal (Brain Game, Platform, Puzzle, Simulation and Strategy)
Accessibility: 24 features
Components: 2D Side-On and Pixels
Costs: Purchase cost and In-Game Loot Boxes
Controls
We've documented 6 accessibility features for Controls in Lemmings which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Targeted: Can play with touchscreen, tap in specific locations.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Lemmings, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Rhythm Rabbit (8 Controls Features)
- Humanity (8 Controls Features)
- Tinykin (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Lemmings which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Lemmings, and offer accessibility features for Difficulty:
- Rodocodo: Code Hour (2 Difficulty Features)
- I Wanna Maker (2 Difficulty Features)
- Mario vs. Donkey Kong (2 Difficulty Features)
- Nuclear Blaze (2 Difficulty Features)
Getting Started
We've documented 6 accessibility features for Getting Started in Lemmings which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Lemmings, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
- Rabbids Coding (7 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Lemmings which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Lemmings, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Bridge Constructor (6 Reading Features)
- Nuclear Blaze (6 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Lemmings which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Lemmings, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Mario vs. Donkey Kong (5 Navigation Features)
- Tinykin (4 Navigation Features)
- Rhythm Rabbit (3 Navigation Features)
- MouseCraft (3 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Lemmings which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Lemmings, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Rodocodo: Code Hour (6 Visual Features)
- Isle of Arrows (5 Visual Features)
- Hamster All Stars (5 Visual Features)
- ElecHead (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Lemmings which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Lemmings, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Donkey Kong Country Returns (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall