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We've documented 13 accessibility features for Limbo, including Low Pressure, No Repeated Pressing, Play Without Hearing, Colour Blind Friendly and Fully Subtitled (Or No Speech). Its accessibility is strongest in Controls and Visual but it also has features in Reading, Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Jonah Monaghan, first checked Limbo accessibility 3 years ago. It was re-examined by Andy Robertson and updated 22 months ago.
Game Details
Release Date: 05/06/2013, updated in 2015
Out Now: Android, PS Vita, PS4, Switch, Wii U, Xbox One and iOS
Skill Rating: 12+ year-olds
Players: 1
Genres: Narrative, Traversal (Brain Game, Platform, Puzzle and Stealth)
Accessibility: 13 features
Components: 2D Side-On
Developer: Playdead (@Playdead)
Costs: Purchase cost
Controls
We've documented 4 accessibility features for Controls in Limbo which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Limbo, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- A Juggler's Tale (12 Controls Features)
- Bionic Bay (9 Controls Features)
- Voyage (9 Controls Features)
- Hot Lava (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Limbo which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Limbo, and offer accessibility features for Difficulty:
- The Last Case of Benedict Fox (2 Difficulty Features)
- Oddworld Soulstorm (2 Difficulty Features)
- Phasmophobia (2 Difficulty Features)
- Unto The End (2 Difficulty Features)
Getting Started
We've documented 1 accessibility feature for Getting Started in Limbo which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Limbo, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- The Last Cube (7 Getting Started Features)
- Bionic Bay (6 Getting Started Features)
- A Juggler's Tale (6 Getting Started Features)
- She and the Light Bearer (6 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Limbo which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Limbo, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Five Nights at Freddy's: Security Breach (7 Reading Features)
- Undertale (6 Reading Features)
- Hot Lava (6 Reading Features)
- The Things We Lost In The Flood (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Limbo which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play Limbo, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Selini (4 Navigation Features)
- Iron Lung (3 Navigation Features)
- Five Nights at Freddy's: Security Breach (3 Navigation Features)
- Undertale (3 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Limbo which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Limbo, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- The Last Cube (8 Visual Features)
- Qomp (7 Visual Features)
- The Things We Lost In The Flood (6 Visual Features)
- Undertale (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Limbo which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Limbo, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Sheepy: A Short Adventure (2 Audio Features)
- Selini (2 Audio Features)
- The Last Case of Benedict Fox (2 Audio Features)
- The Last Cube (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @JonahMonaghan and Andy Robertson