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We've documented 19 accessibility features for MouseCraft, including Adjust Speed, Low Pressure, No Quick Reactions, Play Without Hearing and Colour Blind Friendly. Its accessibility is strongest in Getting Started and Visual but it also has features in Reading, Navigation, Controls and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked MouseCraft accessibility 2 years ago.
Accessibility Notes
You can pause the flow of time, allowing you ample time to figure out your next move without fear of the mice getting stuck.
While it's played on a 2D plane, making the goal easy to observe and the pathway readily apparent, the background features a large cat scientist that is continually moving, that come people may find distracting.
Because all the necessary information is conveyed through text or visuals, no sound is needed to pay the game well.
Game Details
Release Date: 25/02/2015, updated in 2020
Out Now: Mac, PC, PS Vita, PS3, PS4 and Switch
Skill Rating: 7+ year-olds
Players: 1
Genres: Platform, Puzzle and Creative
Accessibility: 19 features
Components: 2D Side-On, Cartoon and Grid
Developer: Crunching Koalas (@CrunchingKoalas)
Costs: Purchase cost
Controls
We've documented 2 accessibility features for Controls in MouseCraft which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Similar Games With More Accessibility Features for Controls
If you want to play MouseCraft, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Tetris Effect: Connected (17 Controls Features)
- Block Buster Billy (8 Controls Features)
- Tinykin (8 Controls Features)
- Rodocodo: Code Hour (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in MouseCraft which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to MouseCraft, and offer accessibility features for Difficulty:
- Rodocodo: Code Hour (2 Difficulty Features)
- I Wanna Maker (2 Difficulty Features)
- Mario vs. Donkey Kong (2 Difficulty Features)
- Nuclear Blaze (2 Difficulty Features)
Getting Started
We've documented 5 accessibility features for Getting Started in MouseCraft which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Similar Games With More Accessibility Features for Getting Started
If you want to play MouseCraft, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Block Buster Billy (8 Getting Started Features)
- Rabbids Coding (7 Getting Started Features)
- Hamster All Stars (6 Getting Started Features)
- Lemmings (6 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in MouseCraft which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play MouseCraft, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Bridge Constructor (6 Reading Features)
- Nuclear Blaze (6 Reading Features)
- Hamster All Stars (5 Reading Features)
- Lemmings (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in MouseCraft which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play MouseCraft, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Mario vs. Donkey Kong (5 Navigation Features)
- Tinykin (4 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in MouseCraft which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play MouseCraft, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Rodocodo: Code Hour (6 Visual Features)
- Block Buster Billy (6 Visual Features)
- Neon Noodles (5 Visual Features)
- Hamster All Stars (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in MouseCraft which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play MouseCraft, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Donkey Kong Country Returns (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall