You're leading a game design brainstorming session. How can you ensure every team member's voice is heard?
Dive into the heart of collaboration: How do you amplify every voice in your game design team? Share your strategies for inclusive brainstorming sessions.
You're leading a game design brainstorming session. How can you ensure every team member's voice is heard?
Dive into the heart of collaboration: How do you amplify every voice in your game design team? Share your strategies for inclusive brainstorming sessions.
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I really liked when Jeff Bezos said that the leader should speak last—this ensures everyone else has the space to share their thoughts without being influenced by the leader’s opinion. Here’s how I approach it: - Encourage participation from everyone. - Hold off on judgment during idea-sharing. - Speak last as the leader. - Use a round-robin method for equal input. -Create a safe space for open discussions. This way, everyone’s ideas are considered, leading to stronger collaboration and creativity.
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Here's a fun twist: have everyone write down their ideas anonymously, then swap them around. Each person has to present someone else’s idea like it's their own. This way, people feel more relaxed, and even the shyest voices get heard. Plus, it helps everyone see things from a different perspective, making sure every idea gets a fair shot.
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I think everyone has experienced a situation where a few people during a brainstorming session don't always get to the point or their ideas just don't feel right. This is not unavoidable in creative endeavors. So the most important and valuable thing in such events is to hear the reasoning and explanations of the person proposing an idea, why that idea and how it will affect gameplay. It is likely that it is the reasons or the smallest details that will entail a chain of other cool and good reasoning. Summarizing: - Comfortable communications - Respect for absolutely all participants - Disclosing and explaining your idea/point of view This is the only way for everyone to hear everyone's real "voice"
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