How can you improve your game's tutorial experience with user behavior data?

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A tutorial is a crucial part of any game, as it teaches the player the basic rules, mechanics, and goals of the game. However, a poorly designed tutorial can frustrate, confuse, or bore the player, and make them quit the game before they even get to the fun part. How can you avoid this pitfall and create a tutorial that is engaging, effective, and adaptable to different players? One way is to use user behavior data to analyze and improve your tutorial experience.

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