Bitpart.AI reposted this
Multi-Agent. Games are multi-agent. The world is multi-agent. And Bitpart.AI is natively multi-agent as well. The western saloon demo that we built to show to folks at last GDC exhibits several aspects of multi-agent simulation: ● Characters navigate the environment. ● Characters can carry props from place to place. ● Characters can proactively initiate conversation or interaction with other characters. ● The AI Director organizes subgroups of characters into casts, focused on shared activities. ● Characters have configurable and dynamic affinities toward other characters. ● Characters can hear nearby conversations, and chime in if they have something relevant to add. ● Conversations can involve 3+ characters, including human players. There are numerous decisions to make when designing a multi-agent system. Is each agent fully autonomous, and group behaviors are emergent? Or is there an explicit hive mind that can organize and orchestrate? How can simulated characters collaborate with unpredictable human players? If you’d like to delve into these topics, take a look at our Substack, and sign up for our Tech Preview. Links in the comments below.