fxphd reposted this
We've just released a new intermediate level Nuke course with Doug Hogan. It covers traditional comp techniques as well as adding AI/ML tools like ChatGPT, Cattery, and comfyUI to your workflow. Enjoy!
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fxphd reposted this
We've just released a new intermediate level Nuke course with Doug Hogan. It covers traditional comp techniques as well as adding AI/ML tools like ChatGPT, Cattery, and comfyUI to your workflow. Enjoy!
We've just released a new intermediate level Nuke course with Doug Hogan. It covers traditional comp techniques as well as adding AI/ML tools like ChatGPT, Cattery, and comfyUI to your workflow. Enjoy!
Another new Houdini course at fxphd has just been released. It's a followup to the recent Liam Whitehouse course. Check it out over at fxphd... https://lnkd.in/eByWueAc
Here's our latest offering, just released at fxphd. Big thanks to Liam Whitehouse for starting this series. https://lnkd.in/eGrFAB6G
Super happy to have our next Nuke course out at fxphd, taught by Christoph Zapletal. It's the fourth course he's done, rebooting our introductory and intermediate level Nuke courses. Time to work on getting some new advanced compositing courses completed! https://lnkd.in/eiyf5D49
After attending FMX earlier this month and chatting with a variety of artists, we've decided to up our budget for creating new courses. If you'd like to share your knowledge with others, now is a great time to get involved with fxphd. Our aim is to help artists who are still facing uncertainty after last year's strikes as well as create a lot of great new offerings for our members. We're looking for compositors, fx artists, matte painters, Unreal Engine gurus, and more. Head on over to fxphd, fill out the form, and let us know you're interested: https://lnkd.in/e7sxVh4Q
Our latest course is the second part of our new V-Ray series, focusing on essential topics such as shaders and textures. The course first covers Hypershade in Maya and then dives deep into the primary V-Ray shader, VRayMtl, covering crucial aspects like diffuse color, reflection, refraction, coat, subsurface scattering, and more. Thanks Amid Rajabi https://lnkd.in/eg_kAUka
We've released the first in a series of new destruction and pyro courses, this one is almost 7 hours of content. Taught by Liam Whitehouse, it covers techniques needed to create highly detailed rigid body destruction (RBD) impact effects, using a siege warfare scene set in medieval Europe which is part of a larger project-based course. https://lnkd.in/eDmtiX7D
Liam Whitehouse is back with a new Unreal Engine course. You'll learn techniques to capture and recreate real world on-set locations into highly detailed photo real Unreal Engine real-time environments. It's one of over 280 courses available with an fxphd membership. https://lnkd.in/eDc5NpbF
Super excited to have this new course out today at fxphd. A big thanks to Shannon Moran for doing this overview course about the role of a facility-side VFX editor. https://lnkd.in/eJfA_2cf