Bazooka Tango

Principal Engineer

Bazooka Tango San Francisco Bay Area

In partnership with Immutable, Bazooka Tango is bringing Shardbound, an immersive, multiplayer collectible tactics game packed with rich lore, deep strategy, and cutthroat competition to the web3 gaming space. Set in the lush Axis islands floating above the earth’s core, players must craft mind-bending card decks to outwit opponents and snatch victory from the jaws of defeat. Embark on an epic quest to preserve the bonds of the Lifeweave and uncover the secrets of the Shards.


As a Principal Engineer on the team, you will drive innovation in performance optimization while maintaining code integrity, high performance and scalability. You will help improve processes, build tools to optimize efficiency and create new best practices as you develop the gameplay experiences from the ground up.


You Possess:


  • Self-motivation, outstanding communication skills, and a great team-player attitude who can “switch hats” comfortably and effectively
  • An understanding of the value of cross discipline partnerships for game development teams (Art, Product, Design, etc.)
  • Innovative problem solving ability with excellent critical and analytical skills
  • Strong interpersonal skills with the ability to work collaboratively in a team environment
  • The ability to self-manage time spent on assigned work


Responsibilities:


  • Architect and develop performant client code using C++ within the Unreal Engine, optimizing performance for PC and mobile, ensuring high frame rates and smooth gameplay
  • Monitor and optimize game performance metrics such as frame rate, draw calls, etc., ensuring smooth gameplay experiences
  • Design scalable solutions to accommodate for player count increases and add feature additions, without compromising game stability or performance
  • Ensure efficient asset management and loading processes while minimizing load times and maximizing in-game performance
  • Develop tools and utilities to streamline development workflows and enhance productivity
  • Own codebase architecture and define best practices for extensibility
  • Collaborate with Technical Artists to implement and optimize shaders, leveraging your deep understanding of shader pipelines.


Required Skills/Qualifications:


  • Bachelor’s degree in Computer Science or equivalent experience
  • 7-10+ Years C++ with a strong background in low-level engine programming
  • Extensive proficiency with Unreal Engine, including knowledge of shader pipelines, development, and optimization as well as utilizing Unreal Engine’s capabilities for continuous innovation
  • Strong understanding of scalable solution design and architecture to optimize game performance across multiple platforms
  • Ability to define and implement best practices and techniques while building tools and processes from the ground up.


Benefits + Perks:


The total compensation package for this position includes a new hire offer base salary range of $100,000 - $180,000 + generous equity + 401k + healthcare, flexible works hours, remote work options, career development + more.

  • Employment type

    Full-time

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