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In the world of game development, iteration is inevitable. From conception to launch, each phase presents opportunities to refine and enhance a game’s design – but excessive iteration risks lowering team morale, endless delays, and even game cancellations. At 1518 Studios, we understand this well, and have drawn on the experience of our Global Art Director Arturo Pulecio to compile some best practices for normalizing changes throughout a game’s development in our latest blog: 𝗡𝗼𝗿𝗺𝗮𝗹𝗶𝘇𝗶𝗻𝗴 𝗜𝘁𝗲𝗿𝗮𝘁𝗶𝗼𝗻 𝗧𝗵𝗿𝗼𝘂𝗴𝗵𝗼𝘂𝘁 𝘁𝗵𝗲 𝗚𝗮𝗺𝗲 𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 𝗣𝗶𝗽𝗲𝗹𝗶𝗻𝗲. Check out the full article below, and let us know what you think!  👉 https://bit.ly/4a2OOdJ #ArtProduction #GameArt #GameDesign #GameDevTips

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