Merging custom generative frameworks and rule-based procedural workflows couldn’t have been this easy. Sometimes, you just come across some tools which really take your attention. Recently, I stumbled upon ArcGIS CityEngine, a plugin for grasshopper that bridges the gap between parametric design and procedural modeling. With this, custom Rule packages of CityEngine can directly be imported and integrated into GH, blending procedural rule sets with parametric abilities, extending the urban masses into precise rule based models. I wish I knew about this plugin when I was working on my thesis! Would've been so much fun to integrate it with the GH framework I prepared. I'm surely going to try it now. PS: Thanks to the developers of it :) #urbandesign #computationaldesign #design #artificialintelligence #architecture
Are the city blocks sourced parametrically using the plugin? Or is it an import?
City Engine when combined with ArcGIS, Urban and a gaming engine like Unreal is an amazing tool for large scale urban projects. I have been trying to grow skills in CAG to write more custom rule packages (specifically for more control in the architectural articulation of the output) but their inbuilt ones are quite robust already.
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4moIt would be cool to see how it handles biger models